4036 cards found
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
My First Tome

My First Tome {3}

Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
This card is named My First Tome.
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4/4
Mycosynth Golem

Mycosynth Golem {11}

Artifact Creature - Golem
Affinity for artifacts
Artifact creature spells you cast have affinity for artifacts.
"Stop the party? Does not compute."
4/5
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Each tendril was a living bassline.
Mycosynth Wellspring

Mycosynth Wellspring {2}

Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The mycosynth created the groove. The groove created the party.
Myr Incubator

Myr Incubator {6}

Artifact
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mysterious Egg

Mysterious Egg {1}
(Mothra's Great Cocoon)

Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
0/2
Mystic Compass

Mystic Compass {2}

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Mystic Denial

Mystic Denial {1}{U}{U}

Instant
Counter target creature or sorcery spell.
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Snake

Mystic Snake {1}{G}{U}{U}

Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Travelers who have reached the headwaters of Fool's Fall say that strange serpents dwell in the waters there, though none can recall any more than that.
2/2
Mystical Dispute

Mystical Dispute {2}{U}

Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Wisdom is a well that never runs dry. It offers the most to those with the deepest thirst for knowledge.
Nadier's Nightblade

Nadier's Nightblade {2}{B}

Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Keep looking up and you'll miss what's right in front of your face.
1/3
Nafs Asp

Nafs Asp {G}

Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1/1
Related card: City in a Bottle
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients (Alchemy)
Nahiri, the Harbinger

Nahiri, the Harbinger {2}{R}{W}

Legendary Planeswalker - Nahiri
[+2]: You may discard a card. If you do, draw a card.
[–2]: Exile target enchantment, tapped artifact, or tapped creature.
[–8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Loyalty:
4
Nahiri, the Unforgiving

Nahiri, the Unforgiving {1}{R}{R/W/P}{W}

Legendary Planeswalker - Nahiri
Compleated
[+1]: Until your next turn, up to one target creature attacks a player each combat if able.
[+1]: Discard a card, then draw a card.
[0]: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
Loyalty:
5
Najeela, the Blade-Blossom

Najeela, the Blade-Blossom {2}{R}
(Archaeon the Everchosen)

Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3/2
Name Dropping

Name Dropping {1}{G}

Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Gemini (May 21—June 21) This week is a good time to branch out and meet others. But don't forget your roots. Avoid commitments and open flames.
  • Unhinged
Nantuko Disciple

Nantuko Disciple {3}{G}

Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Nantuko Husk

Nantuko Husk {2}{B}

Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
Nantuko Vigilante

Nantuko Vigilante {3}{G}

Creature - Insect Druid Mutant
Morph {1}{G}
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3/2