6479 cards found
Arboreal Alliance

Arboreal Alliance {X}{G}{G}

Enchantment
When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate.
"First name the four, the free peoples:
Eldest of all, the elf-children . . ."
—Long List of the Ents
  • Tales of Middle-earth Commander 497 541
Arc Trail

Arc Trail {1}{R}

Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Infusion

Arcane Infusion {U}{R}

Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R}
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
  • Adventures in the Forgotten Realms
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcane Subtraction

Arcane Subtraction {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Learn.
The class learned little that day.
  • Strixhaven: School of Mages
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arcbound Prototype

Arcbound Prototype {1}{W}

Artifact Creature - Assembly-Worker
Modular 2
It flickered to life, saw itself alone, and began to build.
0/0
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
0/0
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Flying
Modular 1
0/0
Archers' Parapet

Archers' Parapet {1}{G}

Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
0/5
  • Khans of Tarkir
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
2/2
Archmage's Newt

Archmage's Newt {1}{U}

Creature - Salamander Mount
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled.
Saddle 3
2/2
  • Outlaws of Thunder Junction 39 316
Arctic Foxes

Arctic Foxes {1}{W}

Creature - Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age
Arctic Merfolk

Arctic Merfolk {1}{U}

Creature - Merfolk
Kicker—Return a creature you control to its owner's hand.
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1/1
  • Planeshift
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcus Acolyte

Arcus Acolyte {G}{W}

Creature - Human Cleric Archer
Reach, lifelink
Outlast {G/W}
Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
"Archery requires holding an enormous amount of tension and making it look effortless."
2/2
Ardent Soldier

Ardent Soldier {1}{W}

Creature - Human Soldier
Kicker {2}
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
1/2
  • Invasion
Ardenvale Fealty

Ardenvale Fealty {1}{W}

Instant - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Virtue of Loyalty
Ardoz, Cobbler of War

Ardoz, Cobbler of War {1}{R}

Legendary Creature - Goblin Shaman
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1
  • Jumpstart 2022
Arek, False Goldwarden

Arek, False Goldwarden {W}{B}

Legendary Creature - Human Cleric
Starting intensity 0
Whenever another creature enters the battlefield under your control, perpetually increase the intensity of Arek and the intensity of all cards named Arek, False Goldwarden in your graveyard, hand, and library by 1.
{3}{W}{B}, {T}, Sacrifice Arek: Target opponent loses X life and you gain X life, where X is Arek's intensity.
2/2
  • Alchemy: Phyrexia
Arena Athlete

Arena Athlete {1}{R}

Creature - Human
Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.
2/1
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War