7416 cards found
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.
Ancient Spider

Ancient Spider {2}{G}{W}

Creature - Spider
First strike; reach
It outlived both king and castle.
2/5
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel
5/5
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{W}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4/4
Angel of Fury

Angel of Fury {4}{W}{W}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Angel of Light

Angel of Light {4}{W}

Creature - Angel
Flying, vigilance
3/3
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
Angel of Renewal

Angel of Renewal {5}{W}

Creature - Angel Ally
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
4/4
Angel of Salvation

Angel of Salvation {6}{W}{W}

Creature - Angel
Flash; convoke
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W}
3/4
Related card: Celestial Vault
Angel of Serenity

Angel of Serenity {4}{W}{W}{W}

Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Angel of the Dawn

Angel of the Dawn {4}{W}

Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
She sings for all those who have been silenced.
3/3
Angel of the Dire Hour

Angel of the Dire Hour {5}{W}{W}

Creature - Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Angelic Accord

Angelic Accord {3}{W}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.