5735 cards found
Araumi of the Dead Tide

Araumi of the Dead Tide {1}{U}{B}

Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.
1/4
Arbiter of Knollridge

Arbiter of Knollridge {6}{W}

Creature - Giant Wizard
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
5/5
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"I thank you once more, and I bid you farewell. May your forest grow again in peace."
—Aragorn
1/1
Arboreal Alliance

Arboreal Alliance {X}{G}{G}

Enchantment
When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate.
"First name the four, the free peoples:
Eldest of all, the elf-children . . ."
—Long List of the Ents
  • Tales of Middle-earth Commander 497 541
Arcade Gannon

Arcade Gannon {2}{W}{U}

Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3
Arcane Artisan

Arcane Artisan {2}{U}

Creature - Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0/3
Arcane Bombardment

Arcane Bombardment {4}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Encyclopedia

Arcane Encyclopedia {3}

Artifact
{3}, {T}: Draw a card.
A quill from the First Reader at Candlekeep, the spectacles of the Most Holy Servant of Gond, a woven bookmark from the Caleph Arcane of Calimport: readers always leave something of themselves behind.
Related card: Big Spender
Arcane Endeavor

Arcane Endeavor {5}{U}{U}

Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Late at night, when dreams touch a studious mind, bouts of inspiration strike.
  • Forgotten Realms Commander 14 283
Arcane Heist

Arcane Heist {2}{U}{U}

Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
  • Outlaws of Thunder Junction Commander 13 49
Arcane Lighthouse

Arcane Lighthouse

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Melee

Arcane Melee {4}{U}

Enchantment
Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Arch of Orazca

Arch of Orazca

Land
Ascend
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic {1}{B}{G}{U}

Legendary Creature - Turtle Shaman
As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelos is untapped, other permanents enter the battlefield untapped.
"Life ... is not ... a race."
2/4
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2