300 cards found
Rampaging Baloths

Rampaging Baloths {4}{G}{G}

Creature - Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Look around you. All you behold is mine to rule. It's the natural way."
  • Archenemy Schemes
Reanimate

Reanimate {B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
Reassembling Skeleton

Reassembling Skeleton {1}{B}

Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Though you may see the same bones, you'll never see the same skeleton twice.
1/1
Related cards: Bind to Secrecy Boneyard Aberration
Reckless Scholar

Reckless Scholar {2}{U}

Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
Reckless Spite

Reckless Spite {1}{B}{B}

Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
Relief Captain

Relief Captain {2}{W}{W}

Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3.
Sometimes gestures of support are small. Sometimes not.
3/2
Retreat to Kazandu

Retreat to Kazandu {2}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Roots of All Evil

Roots of All Evil

Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
"I assure you, these are not the kind that thrive on sunlight and water."
  • Archenemy Schemes
Rotted Ones, Lay Siege

Rotted Ones, Lay Siege

Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
"Don't come back until you've got brains in your teeth."
  • Archenemy Schemes
Ryusei, the Falling Star

Ryusei, the Falling Star {5}{R}

Legendary Creature - Dragon Spirit
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5/5
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain orochi warriors were buried with a tree sapling so they would become a part of the forest after death.
1/1
Sanctum Gargoyle

Sanctum Gargoyle {3}{W}

Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
2/3
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Scion of Darkness

Scion of Darkness {5}{B}{B}{B}

Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}
6/6
Related card: Dark Supplicant
Scute Mob

Scute Mob {G}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W}
Seething Song

Seething Song {2}{R}

Instant
Add {R}{R}{R}{R}{R}.
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel{2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon