29661 cards found
Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Restless Bones

Restless Bones {2}{B}

Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."
—Grazda, veteran armorer
1/1
  • Guildpact
Dwarven Hold

Dwarven Hold

Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
Exultant Cultist

Exultant Cultist {2}{U}

Creature - Human Wizard
When Exultant Cultist dies, draw a card.
Amid the gibbering chorus that rose from the drownyard temple, Jace recognized a single word: "Emrakul."
2/2
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Foxfire Oak

Foxfire Oak {5}{G}

Creature - Treefolk Shaman
{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.
"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."
—Treefolk catastrophe myth
3/6
  • Shadowmoor
Child of Thorns

Child of Thorns {G}

Creature - Spirit
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
"The soratami scoff at the perils of Jukai, calling the forest an 'unruly garden.' Perhaps we should send them a rose such as this."
—Dokai, Weaver of Life
1/1
  • Betrayers of Kamigawa
Lull

Lull {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Tayil stood and breathed in the scent of wet earth. For a moment, he was home in his father's village, the battle but a distant dream.
Auspicious Ancestor

Auspicious Ancestor {3}{W}

Creature - Human Cleric
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
2/3
  • Mirage
Entangler

Entangler {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
  • Prophecy
Devotee of Strength

Devotee of Strength {2}{G}

Creature - Naga Wizard
{4}{G}: Target creature gets +2/+2 until end of turn.
When Rhonas fell, his followers stirred with newfound strength—a final gift from a god they thought indomitable.
3/2
  • Hour of Devastation
Desperate Stand

Desperate Stand {R}{W}

Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.
  • Journey into Nyx
Kithkin Greatheart

Kithkin Greatheart {1}{W}

Creature - Kithkin Soldier
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
2/1
Extract

Extract {U}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
To say Nixar had a splitting headache would be a bit of an understatement.
  • Odyssey
Predator's Gambit

Predator's Gambit {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures.
  • Avacyn Restored
Blighted Agent

Blighted Agent {1}{U}

Creature - Phyrexian Human Rogue
Infect
Blighted Agent can't be blocked.
"Urabrask may suspect our surveillance, but he cannot stop it."
—Avaricta, Gitaxian sective
1/1
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Erratic Cyclops

Erratic Cyclops {3}{R}

Creature - Cyclops Shaman
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
"The League accepts no responsibility for former members and the damage they may cause."
—Maree, Izzet chamberlain
0/8
Closing Statement

Closing Statement {3}{W}{B}

Instant
This spell costs {2} less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
"In conclusion . . ."
  • Strixhaven: School of Mages
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own."
—Sarpadian Empires, vol. VI
0/2
Gomazoa

Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
To explorers, "point man" is a polite way of saying "gomazoa fodder."
0/3
Tug of War

Tug of War {4}{G}

Sorcery
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
  • Unfinity 159 445
Ghastly Gloomhunter

Ghastly Gloomhunter {1}{B}

Creature - Zombie Bat
Kicker {3}{B}
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Stinking, silent death.
1/1
  • Zendikar Rising
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
  • DCI Promos
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage