29661 cards found
Nikya of the Old Ways

Nikya of the Old Ways {3}{R}{G}

Legendary Creature - Centaur Druid
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
"The hooves of the Raze-Boar will trample the weak—and their city—to dust!"
5/5
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Nissa's Chosen

Nissa's Chosen {G}{G}

Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
"Nissa will save the elves, but only the ones who have proved their worth."
2/3
Related card: Nissa Revane
Photo Op

Photo Op {B}

Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.
You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
  • Unfinity 83 369
Reshape the Earth

Reshape the Earth {6}{G}{G}{G}

Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
"The land is not dead, merely dormant. It will awaken if you know how to ask."
—Gilanra, Caller of Wirewood
Chronicler of Heroes

Chronicler of Heroes {1}{G}{W}

Creature - Centaur Wizard
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
3/3
Mirkwood Bats

Mirkwood Bats {3}{B}

Creature - Bat
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
"The enemy has many spies and many ways of hearing."
—Gandalf
2/3
  • The Lord of the Rings: Tales of Middle-earth 95 421 546
Last Chance

Last Chance {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I only had time to read half the spell, but I'm pretty sure this will work!"
Yamabushi's Storm

Yamabushi's Storm {1}{R}

Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
  • Champions of Kamigawa
Magic Missile

Magic Missile {1}{R}{R}

Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
Lambholt Ravager
Lambholt Raconteur

Lambholt Ravager

Creature - Werewolf
(Color indicator: Lambholt Ravager is red)
Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.
Nightbound
4/4
Card has other part: Lambholt Raconteur
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Molten Sentry

Molten Sentry {3}{R}

Creature - Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Some take after their father, Stone, some after their mother, Fire.
*/*
  • Ravnica: City of Guilds
Bladed Battle-Fan

Bladed Battle-Fan {1}{B}

Artifact - Equipment
Flash
When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.
Equipped creature gets +1/+0.
Equip {1}
  • March of the Machine
Fruit of the First Tree

Fruit of the First Tree {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."
  • Fate Reforged
Bond of Insight

Bond of Insight {3}{U}

Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
"Together we can unlock secrets no one has even dreamed of. I might even let you remember some of them."
  • War of the Spark
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit {2}{W}

Enchantment - Saga
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
  • Tales of Middle-earth Commander 17 419
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
  • Theros
Griffin Rider

Griffin Rider {1}{W}

Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
1/1
  • Magic 2012
Hate Mirage

Hate Mirage {3}{R}

Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Each monstrosity that fails to kill him expands his conjured arsenal.
Demonic Vigor

Demonic Vigor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
  • Streets of New Capenna
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Push

Push {1}{W/B}

Sorcery
Destroy target tapped creature.
Card has other part: Pull
  • Murders at Karlov Manor
Deadly Complication

Deadly Complication {1}{B}{R}

Sorcery
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend.
  • Murders at Karlov Manor 195 312