32750 cards found
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Built Bear

Built Bear {1}{G}

Creature - Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.)
1 point each → Flash; deathtouch; reach; vigilance; or ward {2}
2 points → {T}: Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
2/2
  • Mystery Booster 2
Fyndhorn Brownie

Fyndhorn Brownie {2}{G}

Creature - Ouphe
{2}{G}, {T}: Untap target creature.
"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies."
—General Jarkeld, the Arctic Fox
1/1
Asphodel Wanderer

Asphodel Wanderer {B}

Creature - Skeleton Soldier
{2}{B}: Regenerate this creature.
He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.
1/1
  • Theros
Scion of Darkness

Scion of Darkness {5}{B}{B}{B}

Creature - Avatar
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}
6/6
Related card: Dark Supplicant
Setessan Petitioner

Setessan Petitioner {1}{G}{G}

Creature - Human Druid
When this creature enters, you gain life equal to your devotion to green.
"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."
2/2
  • Theros Beyond Death
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
Pride of the Perfect

Pride of the Perfect {3}{B}

Enchantment
Elves you control get +2/+0.
Like moonglove's flowers, the greatest beauty often masks the greatest dangers.
Black Tulip

Black Tulip {0}

Artifact
{T}, Exile Black Tulip: Add three mana of any one color. You can't activate this ability until you've begun your sixth turn of the game. (Keep track if this is in your deck!)
  • Unknown Event
Death

Death {1}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Card has other part: Life
Opalescence

Opalescence {2}{W}{W}

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Short Circuit

Short Circuit {1}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
  • Kamigawa: Neon Dynasty
Hissing Miasma

Hissing Miasma {1}{B}{B}

Enchantment
Whenever a creature attacks you, its controller loses 1 life.
All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.
  • Guildpact
The Red Terror

The Red Terror {3}{R}

Legendary Creature - Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
  • Warhammer 40,000 Commander 83 83★
Sunbond

Sunbond {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
—Elspeth
  • Born of the Gods
Chandra, Spark Hunter

Chandra, Spark Hunter {3}{R}

Legendary Planeswalker - Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
[+2]: You may sacrifice an artifact or discard a card. If you do, draw a card.
[0]: Create a 3/2 colorless Vehicle artifact token with crew 1.
[–7]: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Loyalty:
4
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Cliffside Rescuer

Cliffside Rescuer {1}{W}

Creature - Kor Soldier
Vigilance
{T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn.
"Keep going! I'll buy you time!"
2/2
  • Commander 2019
Vulpine Harvester

Vulpine Harvester {3}{W}

Creature - Phyrexian Fox
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
"Fear the fox given strength to match its cunning."
—Vivien Reid
3/3
  • March of the Machine Commander 19 106
Broken Bond

Broken Bond {1}{G}

Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."
Crux of Mirrodin

Crux of Mirrodin {3}{W}{W}

Sorcery
Choose one —
• Destroy all nonland permanent cards originally printed in the Mirrodin, Darksteel, Fifth Dawn, and Scars of Mirrodin expansions.
• Destroy all nonland permanent cards originally printed in the Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One expansions.
  • Unknown Event
Eternal Dragon

Eternal Dragon {5}{W}{W}

Creature - Dragon Spirit
Flying
{3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2}
5/5
Necrogenesis

Necrogenesis {B}{G}

Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
—Rakka Mar
Bone Sabres

Bone Sabres {2}{G}

Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip {3}
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
  • Warhammer 40,000 Commander 88 88★
Faerie Noble

Faerie Noble {2}{G}

Creature - Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable
1/2
Related card: Apocalypse Chime