1345 cards found
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
2/1
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Corpse Connoisseur

Corpse Connoisseur {4}{B}

Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B}
3/3
Corpsehatch

Corpsehatch {3}{B}{B}

Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Corrupted Roots

Corrupted Roots {B}

Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.
  • Conflux
Corrupted Zendikon

Corrupted Zendikon {1}{B}

Enchantment - Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Cosi's Ravager

Cosi's Ravager {3}{R}

Creature - Elemental
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
"Cosi has many followers. Even the volcano finds a way to do his bidding."
—Zakken, Enclave cleric
2/2
Cosi's Trickster

Cosi's Trickster {U}

Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
1/1
  • Zendikar
Countersquall

Countersquall {U}{B}

Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
Courier's Capsule

Courier's Capsule {1}{U}

Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.
  • Shards of Alara
Court Archers

Court Archers {2}{G}

Creature - Human Archer
Reach
Exalted
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.
1/3
  • Shards of Alara
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
Court Homunculus gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Covenant of Minds

Covenant of Minds {4}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Crab Umbra

Crab Umbra {U}

Enchantment - Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor
  • Rise of the Eldrazi
Cradle of Vitality

Cradle of Vitality {3}{W}

Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Cruel Ultimatum

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Crusher Zendikon

Crusher Zendikon {2}{R}

Enchantment - Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Crypt Ripper

Crypt Ripper {2}{B}{B}

Creature - Shade
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
2/2
  • Zendikar
Crypt of Agadeem

Crypt of Agadeem

Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Crystallization

Crystallization {G/U}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
  • Alara Reborn
Cudgel Troll

Cudgel Troll {2}{G}{G}

Creature - Troll
{G}: Regenerate Cudgel Troll.
4/3