4124 cards found
Avarice Amulet

Avarice Amulet {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip {2}
Designed by Penny Arcade
  • Magic 2015
Avarice Totem

Avarice Totem {1}

Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.
  • Fifth Dawn
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
*/*
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Axgard Armory

Axgard Armory

Land
Axgard Armory enters the battlefield tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
  • Kaldheim
Aysen Abbey

Aysen Abbey

Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Related card: Apocalypse Chime
  • Homelands
Azcanta, the Sunken Ruin
Search for Azcanta

Azcanta, the Sunken Ruin

Legendary Land
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Card has other part: Search for Azcanta
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Cluestone

Azorius Cluestone {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
  • Dragon's Maze
Azorius Guildgate

Azorius Guildgate

Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Azorius Locket

Azorius Locket {3}

Artifact
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
  • Conspiracy
Bad River

Bad River

Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
  • Doctor Who
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
Leave no treasure behind.
Baku Altar

Baku Altar {2}

Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
  • Betrayers of Kamigawa
Bala Ged Sanctuary
Bala Ged Recovery

Bala Ged Sanctuary

Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
"I know it's around here somewhere."
—Doral, Bala Ged guide
Card has other part: Bala Ged Recovery
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Balduvian Trading Post

Balduvian Trading Post

Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{R}.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Ballista Charger

Ballista Charger {5}

Artifact - Vehicle
Whenever Ballista Charger attacks, it deals 1 damage to any target.
Crew 3
6/6
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6