4158 cards found
Mesmeric Orb

Mesmeric Orb {2}

Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
"I now believe the strange orb was some kind of Thran security device. Supporting this theory, I can no longer recall where I found it."
—Tocasia, journal entry
Metallic Mastery

Metallic Mastery {2}{R}

Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
"All will be reforged in the fires of glory."
—Urabrask the Hidden
  • Mirrodin Besieged
Mezzio Mugger

Mezzio Mugger {4}{R}

Creature - Viashino Rogue
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Blitz {2}{R}
3/3
Miara, Thorn of the Glade

Miara, Thorn of the Glade {1}{B}

Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.
Partner
"Approach from downwind. Tread with care. Aim for the heart."
1/2
Micromancer

Micromancer {3}{U}

Creature - Human Wizard
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
"Ideas don't have to be big to be great."
3/3
  • Dominaria United 57 431
Midlife Upgrade

Midlife Upgrade {3}{W}

Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Midnight Recovery

Midnight Recovery {3}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Cipher
  • Gatecrash
Might of Oaks

Might of Oaks {3}{G}

Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
Migration Path

Migration Path {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2}
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
Militia Bugler

Militia Bugler {2}{W}

Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Millikin

Millikin {2}

Artifact Creature - Construct
{T}, Mill a card: Add {C}.
"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.
0/1
Millstone

Millstone {2}

Artifact
{2}, {T}: Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Related cards: Break Expectations Golgothian Sylex
Mimeofacture

Mimeofacture {3}{U}

Sorcery
Replicate {3}{U}
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
  • Guildpact
Mimic Vat

Mimic Vat {3}

Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
Mind Grind

Mind Grind {X}{U}{B}

Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
  • Gatecrash
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"Except our own thoughts, there is nothing absolutely in our power."
—Rene Descartes, Discourse on Method
Mind Warp

Mind Warp {X}{3}{B}

Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
Mind's Desire

Mind's Desire {4}{U}{U}

Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm
Mind's Eye

Mind's Eye {5}

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
"I sit and I think of Lat-Nam, of the azure waves white with froth, suspended over the shore. I see the energy there and I call it here."
—Hurkyl, meditation notes
Mindcrank

Mindcrank {2}

Artifact
Whenever an opponent loses life, that player mills that many cards.
"Let go of your memories and be reborn."
—Argent Etchings, plate 106, passage 27
Mindculling

Mindculling {5}{U}

Sorcery
You draw two cards and target opponent discards two cards.
"Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?"
—Malcator, Executor of Synthesis
  • New Phyrexia
Mindleech Mass

Mindleech Mass {5}{U}{B}{B}

Creature - Horror
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
6/6