22028 cards found
Zombie Cannibal

Zombie Cannibal {B}

Creature - Zombie
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Nothing is sacred to the undead—not even their own kind.
1/1
  • Odyssey
Zombie Cutthroat

Zombie Cutthroat {3}{B}{B}

Creature - Zombie
Morph—Pay 5 life.
The single-mindedness of a zombie, the cunning of an assassin.
3/4
  • Scourge
Zombie Infestation

Zombie Infestation {1}{B}

Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Zombie Mob

Zombie Mob {2}{B}{B}

Creature - Zombie
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
2/0
  • Mirage
Zombie Musher

Zombie Musher {3}{B}

Snow Creature - Zombie
Snow landwalk
{S}: Regenerate Zombie Musher.
The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.
2/3
  • Coldsnap
Zombie Ogre

Zombie Ogre {3}{B}{B}

Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
3/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Zombie Outlander

Zombie Outlander {U}{B}

Creature - Zombie Scout
Protection from green
The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.
2/2
  • Conflux
Zombie Scavengers

Zombie Scavengers {2}{B}

Creature - Zombie
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
"Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen."
—Crovax
3/1
  • Weatherlight
Zombie Trailblazer

Zombie Trailblazer {B}{B}{B}

Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Some zombies are natural-reborn leaders.
2/2
  • Torment
Zombify

Zombify {3}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Zoologist

Zoologist {3}{G}

Creature - Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"
1/2
  • Odyssey
Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus {5}{G}{G}

Legendary Creature - Phyrexian Horror
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus.
4/6
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue {B}{R}

Legendary Creature - Goblin Warlock
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't.
2/2
  • The Lost Caverns of Ixalan 245 312
Zoyowa's Justice

Zoyowa's Justice {1}{R}

Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value.
  • The Lost Caverns of Ixalan
Zuberi, Golden Feather

Zuberi, Golden Feather {4}{W}

Legendary Creature - Griffin
Flying
Other Griffin creatures get +1/+1.
"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
—Afari, Tales
3/3
  • Mirage
Zulaport Chainmage

Zulaport Chainmage {3}{B}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.
4/2
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
1/1
Zulaport Duelist

Zulaport Duelist {U}

Creature - Human Rogue
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.
1/1
  • Zendikar Rising
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
1/1
  • Rise of the Eldrazi
Zur the Enchanter

Zur the Enchanter {1}{W}{U}{B}

Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
1/4
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Zur, Eternal Schemer

Zur, Eternal Schemer {W}{U}{B}

Legendary Creature - Human Wizard
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1/4
Zuran Enchanter

Zuran Enchanter {1}{U}

Creature - Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn.
"We are Kjeldorans no more."
—Zur the Enchanter
1/1
  • Ice Age
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
Zuran Spellcaster

Zuran Spellcaster {2}{U}

Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter
1/1