10576 cards found
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deep-Cavern Bat

Deep-Cavern Bat {1}{B}

Creature - Bat
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
1/1
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  • The Lost Caverns of Ixalan 102 406
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
Deepfathom Echo

Deepfathom Echo {2}{G}{U}

Creature - Merfolk Spirit
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn.
4/4
  • The Lost Caverns of Ixalan Promos 228p 228s
  • The Lost Caverns of Ixalan 228 385
Deepfathom Skulker

Deepfathom Skulker {5}{U}

Creature - Eldrazi
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn.
4/4
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
"Blue, glossy green, and velvet black,
They coiled and swam; and every track
Was a flash of golden fire."
—Samuel Taylor Coleridge
"The Rime of the Ancient Mariner"
3/3
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Deeproot Elite

Deeproot Elite {1}{G}

Creature - Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
1/1
Deeproot Pilgrimage

Deeproot Pilgrimage {1}{U}

Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
  • The Lost Caverns of Ixalan Promos 52p 52s
  • The Lost Caverns of Ixalan 52 361
Deeproot Wayfinder

Deeproot Wayfinder {1}{G}

Creature - Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Her warning raced through the roots and rivers of Ixalan: prepare for war.
2/3
  • March of the Machine Promos 184p 184s
  • March of the Machine 184 369
Deepwood Legate

Deepwood Legate {3}{B}

Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: This creature gets +1/+1 until end of turn.
1/1
Defeat

Defeat {1}{B}

Sorcery
Destroy target creature with power 2 or less.
"Wars are decided one life at a time."
—Gvar Barzeel, Kolaghan warrior
Defense of the Heart

Defense of the Heart {3}{G}
(Perfect Defense)

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Defiant Ogre

Defiant Ogre {5}{R}

Creature - Ogre Warrior
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target artifact.
"I have no clan, but I still have purpose."
3/5
Defiant Strike

Defiant Strike {W}

Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."
Related card: Recruit Instructor
Defiant Thundermaw
Invasion of Tarkir

Defiant Thundermaw

Creature - Dragon
(Color indicator: Defiant Thundermaw is red)
Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.
"The Phyrexians are fools if they believe they can weather such a storm."
—Sarkhan Vol
4/4
Card has other part: Invasion of Tarkir
Defile

Defile {B}
(Beholder's Enervation Ray)

Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
"On a failed save, target creature takes 8d8 necrotic damage."
Defiler of Dreams

Defiler of Dreams {3}{U}{U}

Creature - Phyrexian Sphinx
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
4/3
Defiler of Faith

Defiler of Faith {3}{W}{W}

Creature - Phyrexian Human
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
5/5
Defiler of Flesh

Defiler of Flesh {2}{B}{B}

Creature - Phyrexian Horror
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
4/4
Related card: Glimmer Hoarder