8442 cards found
Eldrazi Obligator

Eldrazi Obligator {2}{R}

Creature - Eldrazi
Devoid
When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn.
Haste
3/1
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
It housed a congregation of broken, screaming souls.
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eldritch Pact

Eldritch Pact {6}{B}

Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.
Electrodominance

Electrodominance {X}{R}{R}

Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
"Basically, we turn a bunch of little lightnings into one big lightning."
Related card: Kayla's Kindling
Electrolyze

Electrolyze {1}{U}{R}

Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Related cards: Izzet Polarizer Key to the Archive
Electrostatic Pummeler

Electrostatic Pummeler {3}

Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E}.
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1/1
Elegant Parlor

Elegant Parlor

Land - Mountain Plains
({T}: Add {R} or {W}.)
Elegant Parlor enters the battlefield tapped.
When Elegant Parlor enters the battlefield, surveil 1.
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Elemental Expressionist

Elemental Expressionist {U/R}{U/R}{U/R}{U/R}

Creature - Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
4/4
Elemental Uprising

Elemental Uprising {1}{G}

Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
"My heart and Zendikar's beat as one. Together we will endure."
—Nissa Revane
Elementalist's Palette

Elementalist's Palette {3}

Artifact
Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
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Elenda, the Dusk Rose

Elenda, the Dusk Rose {2}{W}{B}

Legendary Creature - Vampire Knight
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
"Immortality is my greatest burden."
1/1
Elephant Grass

Elephant Grass {G}

Enchantment
Cumulative upkeep {1}
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"How have I angered nature that she would imprison me in a labyrinth of grass?"
—Kasib ibn Naji, Letters
Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Elesh Norn
The Argent Etchings

Elesh Norn {2}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
Card has other part: The Argent Etchings
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite {5}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
|su,porkFst,GEyts,LecchuZFFGKMEDEauDut. |be,Gyyts,pFnenBePe,Qe,fyrshuZFGKDugSeDZnepyt.
4/7
Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines {4}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4/7
Eligeth, Crossroads Augur

Eligeth, Crossroads Augur {4}{U}{U}

Legendary Creature - Sphinx
Flying
If you would scry a number of cards, draw that many cards instead.
Partner
5/6
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Eliminate the Competition

Eliminate the Competition {4}{B}

Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.
Elite Inquisitor

Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
2/2
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
3/1
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting.
Ellywick Tumblestrum

Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}
(Max, the Daredevil)

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Elminster

Elminster {3}{W}{U}

Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.
[+2]: Draw a card, then scry 2.
[–3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Loyalty:
5
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