10683 cards found
Deb Thomas

Deb Thomas {3}{R}

Legendary Planeswalker - Deb
Whenever an Employee enters under your control, put a loyalty counter on Deb Thomas.
[+1]: Create a 1/1 red Employee creature token.
[–X]: Employees and Dogs you control get +X/+0 until end of turn.
Loyalty:
3
  • Celebration Cards
Debilitating Injury

Debilitating Injury {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
Weakness exists within all who are not dragons.
Debris Beetle

Debris Beetle {2}{B}{G}

Artifact - Vehicle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Many brought weapons to the race. This crew built theirs as they went.
6/6
Debtors' Knell

Debtors' Knell {4}{W/B}{W/B}{W/B}

Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
Decadent Dragon

Decadent Dragon {2}{R}{R}

Creature - Dragon
Flying, trample
Whenever this creature attacks, create a Treasure token.
4/4
Card has other part: Expensive Taste
Decanter of Endless Water

Decanter of Endless Water {3}

Artifact
You have no maximum hand size.
{T}: Add one mana of any color.
"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"
—Bindlehaim, Upper City merchant
  • The List
  • Commander Legends: Battle for Baldur's Gate 309 444
Deceiver Exarch

Deceiver Exarch {2}{U}

Creature - Phyrexian Cleric
Flash
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
Deceiver of Form

Deceiver of Form {6}{C}

Creature - Eldrazi
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
8/8
Deceptive Divination

Deceptive Divination

Plane - Secret Lair
Change the text of each sorcery spell and sorcery card not on the stack by replacing "sorcery" with "instant."
Whenever chaos ensues, choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
  • Secret Lair Showcase Planes
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Decimator of the Provinces

Decimator of the Provinces {10}

Creature - Eldrazi Boar
Emerge {6}{G}{G}{G}
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7/7
Decision Paralysis

Decision Paralysis {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Decisive Denial

Decisive Denial {G}{U}

Instant
Choose one —
• Target creature you control fights target creature you don't control.
• Counter target noncreature spell unless its controller pays {3}.
"I've heard enough."
Declaration in Stone

Declaration in Stone {1}{W}

Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
The message was clear to Sorin—Nahiri had paid Markov Manor a visit.
Decommission

Decommission {2}{W}

Instant
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle this card, destroy all lands.
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle this card, all creatures get -2/-2 until end of turn.
Deekah, Fractal Theorist

Deekah, Fractal Theorist {4}{U}

Legendary Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
3/3
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  • Commander 2021 26 353
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"No fact escapes me. Why do you think you can?"
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.