Regardless of the century, plane, species, interplanar threat, or if it's just a special card for MagicCon Philadelphia, developing artificers never fail to invent the ornithopter.
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
As this artifact enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
{T}: Add {C}. {1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand. {2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery.
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker—and now I fear the truth." —Kasib Ibn Naji, Letters
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.
Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)
When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.)(Then planeswalk away from this phenomenon.)
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2}