2089 cards found
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard.
  • Mercadian Masques
Wurm's Tooth

Wurm's Tooth {2}

Artifact
Whenever a player casts a green spell, you may gain 1 life.
Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
Wurmcoil Engine

Wurmcoil Engine {6}

Artifact Creature - Wurm
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
6/6
Xantcha

Xantcha

Vanguard
Sacrifice a permanent: Regenerate target creature.
A Phyrexian "sleeper agent," Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of "Waste not, want not" has helped Urza more than even he comprehends.
Hand size bonus: 1
Life bonus: 3
  • Vanguard
Xanthic Statue

Xanthic Statue {8}

Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
"Until you have lived as a statue, do not talk to me of pigeons."
—Karn, silver golem
  • Weatherlight
Yotian Soldier

Yotian Soldier {3}

Artifact Creature - Soldier
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
1/4
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
  • Archenemy
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."
  • Archenemy
Zelyon Sword

Zelyon Sword {3}

Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.
  • Fallen Empires
Zhalfirin Void

Zhalfirin Void

Land
When Zhalfirin Void enters the battlefield, scry 1.
{T}: Add {C}.
"The wind whispers, 'come home,' but I cannot."
—Teferi
  • Dominaria
Zoetic Cavern

Zoetic Cavern

Land
{T}: Add {C}.
Morph {2}
Nothing lives within it, yet there is life.
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter