4584 cards found
Keeper of the Dead

Keeper of the Dead {B}{B}

Creature - Human Wizard
{B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.
1/2
  • Exodus
Keeper of the Flame

Keeper of the Flame {R}{R}

Creature - Human Wizard
{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.
1/2
  • Exodus
Keeper of the Light

Keeper of the Light {W}{W}

Creature - Human Wizard
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
1/2
  • Exodus
Keeper of the Mind

Keeper of the Mind {U}{U}

Creature - Human Wizard
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
1/2
  • Exodus
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Keepers of the Faith

Keepers of the Faith {1}{W}{W}

Creature - Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3
Keepsake Gorgon

Keepsake Gorgon {3}{B}{B}

Creature - Gorgon
Deathtouch
{5}{B}{B}: Monstrosity 1.
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
2/5
Keldon Flamesage

Keldon Flamesage {2}{R}

Creature - Human Shaman
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3
Keldon Warcaller

Keldon Warcaller {1}{R}

Creature - Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"
2/2
  • Dominaria
Kellan, Inquisitive Prodigy

Kellan, Inquisitive Prodigy {2}{G}{U}

Legendary Creature - Human Faerie Detective
Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3/4
Card has other part: Tail the Suspect
  • Murders at Karlov Manor Promos 212pa 212sa
  • Murders at Karlov Manor 212a 334a
Kellan, the Kid

Kellan, the Kid {G}{W}{U}

Legendary Creature - Human Faerie Rogue
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
"I found out who I was. Now it's time to discover who I am."
3/3
  • Outlaws of Thunder Junction Promos 213p 213s
  • Outlaws of Thunder Junction 213 294
Kelsinko Ranger

Kelsinko Ranger {W}

Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
"Rangers not trained by the Elves just aren't the same."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
1/1
  • Ice Age
Kemba's Outfitter

Kemba's Outfitter {W}

Creature - Cat Artificer
When Kemba's Outfitter enters the battlefield, choose one —
• Choose an Equipment card in your hand. It perpetually gains equip {1}.
• Target Equipment you control perpetually gains equip {1}.
2/1
  • Alchemy: Phyrexia
Kemba, Kha Enduring

Kemba, Kha Enduring {1}{W}

Legendary Creature - Cat Cleric
Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
{3}{W}{W}: Create a 2/2 white Cat creature token.
2/2
  • Phyrexia: All Will Be One Promos 19p 19s
  • Phyrexia: All Will Be One 19 330 423
Kenku Artificer (Alchemy)

Kenku Artificer (Alchemy) {2}{U}

Creature - Bird Artificer
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
1/3
Related card: Kenku Artificer
  • Alchemy Horizons: Baldur's Gate
Kenrith, the Returned King

Kenrith, the Returned King {4}{W}

Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5/5
Keranos, God of Storms

Keranos, God of Storms {3}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5
Keskit, the Flesh Sculptor

Keskit, the Flesh Sculptor {2}{B}

Legendary Creature - Phyrexian Human Artificer
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner
"Perfection is elusive. Let us try again."
1/3
Kess, Dissident Mage

Kess, Dissident Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
"Loss has no meaning here. You cannot take from those who have nothing."
3/4
Kessig Dire Swine

Kessig Dire Swine {4}{G}{G}

Creature - Boar Horror
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
In the quiet of the Somberwald, new horrors stir.
6/6
  • Shadows over Innistrad
Kessig Naturalist
Lord of the Ulvenwald

Kessig Naturalist {R}{G}

Creature - Human Werewolf
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound
"Far from home, little one? I know the feeling."
2/2
Card has other part: Lord of the Ulvenwald
Kessig Prowler
Sinuous Predator

Kessig Prowler {G}

Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
In the wake of Emrakul, some werewolves' human forms were lost forever.
2/1
Card has other part: Sinuous Predator
  • Eldritch Moon
Kestia, the Cultivator

Kestia, the Cultivator {1}{G}{W}{U}

Legendary Enchantment Creature - Nymph
Bestow {3}{G}{W}{U}
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
4/4
Kethek, Crucible Goliath

Kethek, Crucible Goliath {2}{B}{R}

Legendary Creature - Phyrexian Beast
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
4/4
  • Phyrexia: All Will Be One Promos 206p 206s
  • Phyrexia: All Will Be One 206 319 465
Kezzerdrix

Kezzerdrix {2}{B}{B}

Creature - Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4