4161 cards found
Medicine Bag

Medicine Bag {3}

Artifact
{1}, {T}, Discard a card: Regenerate target creature.
"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again."
—Orim, journal
  • Exodus
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
"When it oscillated above a particular frequency, the stone induced acute listlessness in several researchers."
—Consulate engineer's log
Megaflora Jungle

Megaflora Jungle

Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.
Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
  • March of the Machine Commander
Memnarch

Memnarch {7}

Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
{3}{U}: Gain control of target artifact.
In the blur between metal and flesh, Memnarch found madness.
4/5
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Memorial to Folly

Memorial to Folly

Land
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius

Memorial to Genius

Land
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory

Memorial to Glory

Land
Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Unity

Memorial to Unity

Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Related card: Boseiju Pathlighter
  • Dominaria
Memorial to War

Memorial to War

Land
Memorial to War enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Memory Crystal

Memory Crystal {3}

Artifact
Buyback costs cost {2} less.
Hues of recollection flicker like facets of a gem.
  • Exodus
Memory Jar

Memory Jar {5}

Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
  • Mercadian Masques
Mercadian Bazaar

Mercadian Bazaar

Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Merchant's Dockhand

Merchant's Dockhand {1}

Artifact Creature - Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"If you can build it, we can move it."
—Bes Tavani, Bomat merchant
1/2
Merry-Go-Round

Merry-Go-Round

Artifact - Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn.
Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is a very popular childcare option.
Attraction Lights: 2, 6
Mesmeric Orb

Mesmeric Orb {2}

Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction is two steps away from another.
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2/1
Metallic Sliver

Metallic Sliver {1}

Artifact Creature - Sliver
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
1/1
Related card: Sliversmith
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot {2}

Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Metalwork Colossus

Metalwork Colossus {11}

Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
10/10
Metalworker

Metalworker {3}

Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
"At this rate I fully expect to be replaced by a clockwork golem by year's end."
—Barrin
1/2
Meteor Crater

Meteor Crater

Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
Legend has it that meteor craters are haunted by the ghosts of those who died on impact.
  • Planeshift