4584 cards found
Karlov of the Ghost Council

Karlov of the Ghost Council {W}{B}

Legendary Creature - Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
"Does Teysa think me blind to her scheming? Ambition runs in our family."
2/2
Karona's Zealot

Karona's Zealot {4}{W}

Creature - Human Cleric
Morph {3}{W}{W}
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2/5
Karplusan Strider

Karplusan Strider {3}{G}

Creature - Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
Karplusan Wolverine

Karplusan Wolverine {R}

Snow Creature - Wolverine Beast
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
"They're not easily trained. Fortunately, they already know how to kill."
—Lovisa Coldeyes, Balduvian chieftain
1/1
  • Coldsnap
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
7/7
Karsus Depthguard

Karsus Depthguard {2}{R}

Creature - Viashino Warrior
Defender
As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
He stood his ground in the Mirrored Depths, his roar of defiance echoed by a thousand crystalline reflections.
4/3
  • March of the Machine
Karumonix, the Rat King

Karumonix, the Rat King {1}{B}{B}

Legendary Creature - Phyrexian Rat
Toxic 1
Other Rats you control have toxic 1.
When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
3/3
Karvanista, Loyal Lupari

Karvanista, Loyal Lupari {4}{G}

Legendary Creature - Alien Dog Soldier
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
5/5
Card has other part: Lupari Shield
  • Doctor Who 106a 711a
Kashi-Tribe Elite

Kashi-Tribe Elite {1}{G}{G}

Creature - Snake Warrior
Legendary Snakes you control have shroud.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/3
  • Saviors of Kamigawa
Katilda and Lier

Katilda and Lier {G}{W}{U}

Legendary Creature - Human
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
  • March of the Machine Commander 446 449
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade {R/W}{G}

Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
{T}: Turn target face-down attacking creature you control face up.
If you think you're being watched, you're probably right.
2/2
  • Murders at Karlov Manor Commander 1 49 314
Kavu Predator

Kavu Predator {1}{G}

Creature - Kavu
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
2/2
Kavu Titan

Kavu Titan {1}{G}

Creature - Kavu
Kicker {2}{G}
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2/2
  • Invasion
Kaza, Roil Chaser

Kaza, Roil Chaser {U}{R}

Legendary Creature - Human Wizard
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."
1/2
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
"It doesn't obey me. It cooperates with me."
—Triel, Kazandu tuskcaller
3/3
Card has other part: Kazandu Valley
Kederekt Creeper

Kederekt Creeper {U}{B}{R}

Creature - Horror
Menace
Deathtouch
Bloated with venom, it crawls Grixis looking for victims to ooze onto.
2/3
  • Shards of Alara
Kederekt Parasite

Kederekt Parasite {B}

Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
1/1
Keen Duelist

Keen Duelist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
2/2
Keening Apparition

Keening Apparition {1}{W}

Creature - Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
Some souls are too damaged to be of use to the Orzhov.
2/2
Keeper of Fables

Keeper of Fables {3}{G}{G}

Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
"Only the lion knows more stories than I do."
—Chulane, Teller of Tales
4/5
Keeper of Kookus

Keeper of Kookus {R}

Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.
1/1
Related card: Kookus
  • Visions
Keeper of Tresserhorn

Keeper of Tresserhorn {5}{B}

Creature - Avatar
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6
  • Alliances
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Keeper of the Beasts

Keeper of the Beasts {G}{G}

Creature - Human Wizard
{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
1/2
  • Exodus
Keeper of the Cadence

Keeper of the Cadence {4}{U}

Creature - Human Wizard
{3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
"What you call magic, I call the power of memory."
2/5
  • The Brothers' War