8340 cards found
Drowner of Hope

Drowner of Hope {5}{U}

Creature - Eldrazi
Devoid
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
Drownyard Temple

Drownyard Temple

Land
{T}: Add {C}.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren
Drudge Sentinel

Drudge Sentinel {2}{B}

Creature - Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn.
The Cabal assured the Seven Houses that hostages receive all the food and rest they require.
2/1
Druid's Call

Druid's Call {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4
Dual Casting

Dual Casting {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Hours after the Helvault opened, his powers returned twice as strong as before.
Dual Shot

Dual Shot {R}

Instant
Dual Shot deals 1 damage to each of up to two target creatures.
There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.
Dualcaster Mage

Dualcaster Mage {1}{R}{R}

Creature - Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
Related card: Kayla's Kindling
Dubious Challenge

Dubious Challenge {3}{G}

Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Due Respect

Due Respect {1}{W}

Instant
Permanents enter the battlefield tapped this turn.
Draw a card.
"A display of humility is required of those who still possess such frailties."
—Elesh Norn, Grand Cenobite
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Duergar Hedge-Mage

Duergar Hedge-Mage {2}{R/W}

Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
2/2
Duke Ulder Ravengard

Duke Ulder Ravengard {4}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn.
5/5
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Dukhara Scavenger

Dukhara Scavenger {5}{B}

Creature - Crocodile
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
The teeth marks add character.
4/6
Dune Beetle

Dune Beetle {1}{B}

Creature - Insect
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
1/4
Dune-Brood Nephilim

Dune-Brood Nephilim {B}{R}{G}{W}

Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
When it awoke, it spawned nameless thousands to herald its arrival.
3/3
Duneblast

Duneblast {4}{W}{B}{G}

Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Dungeon Descent

Dungeon Descent

Land
Dungeon Descent enters the battlefield tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
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Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
*/*
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4