Flying {1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
First strike When Aether Chaser enters the battlefield, you get {E}{E}. Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
When Aether Herder enters the battlefield, you get {E}{E}. Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Vigilance When Aether Inspector enters the battlefield, you get {E}{E}. Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.