33835 cards found
Spontaneous Combustion

Spontaneous Combustion {1}{B}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
"Heat of battle" is usually a metaphor.
Good Knight

Good Knight {W}{W}

Creature - Cat Knight
First Strike
You can't cast Good Knight if you're on the Phyrexian team.
If Good Knight is on the battlefield at the end of the game, score an additional point for the Mirran team.
2/2
  • Unknown Event
Death's-Head Buzzard

Death's-Head Buzzard {1}{B}{B}

Creature - Bird
Flying
When this creature dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
Hunding Gjornersen

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature - Human Warrior
Rampage 1
"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."
5/4
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Dash Hopes

Dash Hopes {B}{B}

Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer
Dual Casting

Dual Casting {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Hours after the Helvault opened, his powers returned twice as strong as before.
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Defiant Survivor

Defiant Survivor {2}{G}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread.
"The dark should be scared of me!"
3/2
  • Duskmourn: House of Horror
Molten Tributary

Molten Tributary

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.
  • Dominaria United
_____ _____ Rocketship

_____ _____ Rocketship {4}

Artifact - Vehicle
Flying
When this Vehicle enters, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
2/3
  • Unfinity 191 477
Infectious Bloodlust

Infectious Bloodlust {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
  • Magic Origins
Asylum Visitor

Asylum Visitor {1}{B}

Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B}
"The ravings of the mad are laced with eldritch knowledge."
3/1
Emry, Lurker of the Loch

Emry, Lurker of the Loch {2}{U}

Legendary Creature - Merfolk Wizard
Affinity for artifacts
When Emry enters, mill four cards.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn.
1/2
Impostor Syndrome

Impostor Syndrome {4}{U}{U}

Enchantment
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
"I'm the real Spider-Man!"
"No, I'm the real Spider-Man!"
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from this artifact: Draw a card.
{2}, Sacrifice this artifact: Draw a card.
Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land
{T}: Add {W}.
Channel{2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Deftblade Elite

Deftblade Elite {W}

Creature - Human Soldier
Provoke
{1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
1/1
Solitary Confinement

Solitary Confinement {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
Yarok's Wavecrasher

Yarok's Wavecrasher {3}{U}

Creature - Elemental
When this creature enters, return another creature you control to its owner's hand.
"Yarok's waters rush and rage
Where armies bled into the sand."
—Lament for Bala Ged, stanza 2
4/4
Cloudpost

Cloudpost

Land - Locus
This land enters tapped.
{T}: Add {C} for each Locus on the battlefield.
"He watches from above. He watches from below. He watches from within."
—Inscription on Tel-Jilad, the Tree of Tales
Stampede Surfer

Stampede Surfer {3}{R/G}{R/G}

Creature - Human Warrior
Haste
Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
4/4
  • Ravnica: Clue Edition
Crowd of Cinders

Crowd of Cinders {3}{B}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
Ordeal of Purphoros

Ordeal of Purphoros {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.