32843 cards found
Novice Inspector

Novice Inspector {W}

Creature - Human Detective
When this creature enters, investigate.
"If the perfect evidence appears at your feet, your first task is to rule out misdirection."
—The Ravnican Agency of Magicological Investigations handbook
1/2
  • Murders at Karlov Manor
War Elemental

War Elemental {R}{R}{R}

Creature - Elemental
When this creature enters, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
1/1
  • Mirrodin
Wild Ox

Wild Ox {3}{G}

Creature - Ox
Swampwalk
It has the run of the swamps, and it knows it.
3/3
Ratonhnhaké꞉ton

Ratonhnhaké꞉ton {W}{U}{B}

Legendary Creature - Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3
Pillarfield Ox

Pillarfield Ox {3}{W}

Creature - Ox
"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!"
—Bruse Tarl, Goma Fada nomad
2/4
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Emperor of Bones

Emperor of Bones {1}{B}

Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
{1}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Unexplained Disappearance

Unexplained Disappearance {1}{U}

Instant
Return target creature to its owner's hand.
Surveil 1.
The first thing the mist chills is the mind. Victims never cry out or even murmur in surprise.
  • Guilds of Ravnica
Radiant Lotus

Radiant Lotus {6}

Artifact
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
After devastation, hope bloomed.
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Giant Fan

Giant Fan {4}

Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Only a villain would unleash a giant fan on anyone!
  • Unglued
Moonstone Harbinger

Moonstone Harbinger {2}{B}

Creature - Bat Warrior
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Moonstone weapons drink in the last light of dusk to give their wielders an edge in combat.
1/3
  • Bloomburrow
Terisiare's Devastation

Terisiare's Devastation {X}{2}{B}{B}

Sorcery
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control.
Abyssal Horror

Abyssal Horror {4}{B}{B}

Creature - Horror
Flying
When this creature enters, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Locket of Yesterdays

Locket of Yesterdays {1}

Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.
  • Time Spiral
The Broken Sky
Invasion of Tolvada

The Broken Sky

Enchantment
(Color indicator: The Broken Sky is white and black)
Creature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Angry ghosts poured through and pummeled the Invasion Tree, filling the heavens with the rhythms of war.
Card has other part: Invasion of Tolvada
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."
Impressive Rat

Impressive Rat {2}{B}

Creature - Rat
When Impressive Rat dies, put a hole counter on target land you don't control. Whenever that land becomes tapped, you investigate. (The land continues to intrigue.)
3/2
  • Unknown Event
Toxic Deluge

Toxic Deluge {2}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
3/3
  • Final Fantasy 161 367
Gyruda, Doom of Depths

Gyruda, Doom of Depths {4}{U/B}{U/B}

Legendary Creature - Demon Kraken
Companion — Your starting deck contains only cards with even mana values.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
Sarevok's Tome

Sarevok's Tome {4}

Artifact
When this artifact enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 645 685