33840 cards found
Garbage Elemental (a)

Garbage Elemental (a) {4}{R}

Creature - Elemental
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
This creature can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
2/4
  • Unstable
Returned Pastcaller

Returned Pastcaller {3}{R}{R/W}{W}

Creature - Spirit Cleric
Flying
When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Lorehold spirit statues are not forbidden from raising statues of their own.
4/2
  • Strixhaven: School of Mages
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Entrails Feaster

Entrails Feaster {B}

Creature - Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
1/1
  • Onslaught
Shattering Spree

Shattering Spree {R}

Sorcery
Replicate {R}
Destroy target artifact.
Witchstalker

Witchstalker {1}{G}{G}

Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3
Updraft

Updraft {1}{U}

Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Come one, come all! this rock shall fly From its firm base as soon as I."
—Sir Walter Scott, "The Lady of the Lake"
Necromantic Thirst

Necromantic Thirst {2}{B}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Break Asunder

Break Asunder {2}{G}{G}

Sorcery
Destroy target artifact or enchantment.
Cycling {2}
"No good will come of this."
Emcee

Emcee {2}{W}

Creature - Human Rogue
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
The ogre appealed the match loss and got it downgraded to a warning.
0/1
Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior {4}{W}{W}

Legendary Creature - Human Soldier Warrior
Vigilance; horsemanship
Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.
4/4
Related card: Liu Bei, Lord of Shu
Mystic Redaction

Mystic Redaction {2}{U}

Enchantment
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards.
"I'm sorry, but this information is classified."
  • Modern Horizons 2 53 338
Reflect Damage

Reflect Damage {3}{R}{W}

Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
From you to me, so me to you.
—Femeref children's taunt
  • Mirage
Break Open

Break Open {1}{R}

Instant
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
  • Onslaught
Returned Centaur

Returned Centaur {3}{B}

Creature - Zombie Centaur
When this creature enters, target player mills four cards.
Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
2/4
Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Related card: Skoa, Embermage
Voice of the Vermin

Voice of the Vermin {3}{G}

Creature - Human Citizen
This creature enters with a shield counter on it.
Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
2/2
  • Streets of New Capenna
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
1/1
Polis Crusher

Polis Crusher {2}{R}{G}

Creature - Cyclops
Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3.
Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
4/4
  • Theros
Stone-Cold Basilisk

Stone-Cold Basilisk {4}{G}

Creature - Basilisk
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
2½/5
  • Unhinged
Null Brooch

Null Brooch {4}

Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
Give away everything so others have nothing.
—Brooch inscription
  • Exodus
Will, Scion of Peace

Will, Scion of Peace {1}{W}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."
2/4
  • Wilds of Eldraine 218 302
  • Wilds of Eldraine Promos 218p 218s
Zephyrim

Zephyrim {3}{W}

Creature - Human Warrior
Squad {2}
Flying, vigilance
Miracle {1}{W}
3/3
  • Warhammer 40,000 Commander 20 20★
Elvish Aberration

Elvish Aberration {5}{G}

Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2}
4/5
Plumecreed Mentor

Plumecreed Mentor {1}{W}{U}

Creature - Bird Scout
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
"Any fledgling can flap their wings. But a true windscout must soar!"
2/3
  • Bloomburrow