33842 cards found
Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
Rage Extractor

Rage Extractor {4}{R/P}

Artifact
Whenever you cast a spell with {H} in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
New Phyrexia is an engine that both consumes and creates malice.
  • New Phyrexia
Decompose

Decompose {1}{B}

Sorcery
Exile up to three target cards from a single graveyard.
"Sheesh! How am I supposed to make a decent living around here?"
—Cabal grave robber
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Glacier
Nylea, God of the Hunt

Nylea, God of the Hunt {3}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
6/6
Faerie Trickery

Faerie Trickery {1}{U}{U}

Kindred Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
  • Lorwyn
Ragged Playmate

Ragged Playmate {1}{R}

Artifact Creature - Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
"You tried to throw me away, Henry. I don't like that at all."
2/2
  • Duskmourn: House of Horror
Bow to My Command

Bow to My Command

Ongoing Scheme
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Omenpath Journey

Omenpath Journey {3}{G}

Enchantment
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Ral, Monsoon Mage
Ral, Leyline Prodigy

Ral, Monsoon Mage {1}{R}

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1/3
Card has other part: Ral, Leyline Prodigy
Meat Locker

Meat Locker {2}{U}

Enchantment - Room
When you unlock this door, tap up to one target creature and put two stun counters on it.
Card has other part: Drowned Diner
  • Duskmourn: House of Horror
Skull Rend

Skull Rend {3}{B}{R}

Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept anyone with a face that pretty or a mind that sane."
—Nyoser, Gore-House ringleader
  • Return to Ravnica
Training Center

Training Center

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
High Fae Trickster

High Fae Trickster {3}{U}

Creature - Faerie Wizard
Flash
Flying
You may cast spells as though they had flash.
To the High Fae, spells that take a human years to master come as easily as breathing.
4/2
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Talion, the Kindly Lord

Talion, the Kindly Lord {2}{U}{B}

Legendary Creature - Faerie Noble
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
3/4
  • Wilds of Eldraine 215 301
  • Wilds of Eldraine Promos 215p 215s
Mjölnir, Storm Hammer

Mjölnir, Storm Hammer {4}

Legendary Artifact - Equipment
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Kindled Fury

Kindled Fury {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"Fiends! Cowards! Your days of slaughtering innocents are done. It's time to face a real warrior!"
Vhal, Scholar of Elements

Vhal, Scholar of Elements {2}{U}{R}

Legendary Creature - Human Wizard
When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.
{T}: Draw a card, then discard a card.
4/4
Related cards: Vhal, Eager Scholar Vhal, Scholar of Creation Vhal, Scholar of Mortality Vhal, Scholar of Prophecy Vhal, Scholar of Tactics
  • Alchemy Horizons: Baldur's Gate
Knights of the Black Rose

Knights of the Black Rose {3}{W}{B}

Creature - Human Knight
When this creature enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
"Hail to the true queen! Long may she reign!"
4/4
Mole Worms

Mole Worms {2}{B}

Creature - Worm
You may choose not to untap this creature during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When this creature enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
  • Wilds of Eldraine 184 358
  • Wilds of Eldraine Promos 184p 184s
Fang of Shigeki

Fang of Shigeki {G}

Enchantment Creature - Snake Ninja
Deathtouch
"Let me give you a taste of the poison you've poured into our land."
—Shigeki, founder of the Order of Jukai
1/1
  • Kamigawa: Neon Dynasty 183 347