29661 cards found
Detritivore

Detritivore {2}{R}{R}

Creature - Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0.
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
*/*
  • Planar Chaos
Brood of Cockroaches

Brood of Cockroaches {1}{B}

Creature - Insect
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
"It's like waking on a bed of a thousand olives during an earthquake of subtle force."
—Afari, Tales
1/1
  • Visions
Pontiff of Blight

Pontiff of Blight {4}{B}{B}

Creature - Zombie Cleric
Extort
Other creatures you control have extort.
2/7
The Sixth Doctor

The Sixth Doctor {4}{G}{U}

Legendary Creature - Time Lord Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.
"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"
3/3
Panic Attack

Panic Attack {2}{R}

Sorcery
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."
—Kezim, prodigal pyromancer
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
  • Zendikar Rising
Searing Barb

Searing Barb {2}{R}

Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1.
"You always were such a sharp student. Shame it took you so long to get the point."
  • March of the Machine
Undercity Uprising

Undercity Uprising {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control.
"Now it's your turn to hide."
—Vraska
  • Guilds of Ravnica
Viscerid Deepwalker

Viscerid Deepwalker {4}{U}

Creature - Homarid Warrior
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U}
2/3
  • Time Spiral
Zodiac Goat

Zodiac Goat {R}

Creature - Goat
Mountainwalk
". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ."
1/1
Didact Echo

Didact Echo {4}{U}

Creature - Spirit Cleric
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.
3/2
  • The Lost Caverns of Ixalan
Viashino Skeleton

Viashino Skeleton {3}{R}

Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
Underneath the Dregscape lay the remains of creatures long extinct from Grixis.
2/1
  • Shards of Alara
Soul Seizer
Ghastly Haunting

Soul Seizer {3}{U}{U}

Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1/3
Card has other part: Ghastly Haunting
  • Dark Ascension
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Vengeful Rebirth

Vengeful Rebirth {4}{R}{G}

Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Morphling

Morphling {3}{U}{U}

Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn.
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3/3
Tavern Smasher
Tavern Ruffian

Tavern Smasher

Creature - Werewolf
(Color indicator: Tavern Smasher is red)
Nightbound
With every arm in sight broken, she turned her attention to the furniture.
6/5
Card has other part: Tavern Ruffian
Island of Wak-Wak

Island of Wak-Wak

Land
{T}: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
Related card: City in a Bottle
Flame Rift

Flame Rift {1}{R}

Sorcery
Flame Rift deals 4 damage to each player.
"You might want to step back."
—Jaya Ballard, task mage
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Urza's Command (Alchemy)

Urza's Command (Alchemy) {2}{U}{U}

Instant
Choose two —
• Creatures you don't control get -3/-0 until end of turn.
• Create two tapped Powerstone tokens.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 2, then draw a card.
Related card: Urza's Command
  • The Brothers' War
Returned Phalanx

Returned Phalanx {1}{B}

Creature - Zombie Soldier
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
They lived in different nations and fought in different eras, but as the Returned, they link arms as one.
3/3
Spirit of the Aldergard

Spirit of the Aldergard {3}{G}

Snow Creature - Bear Spirit
When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
0/4
  • Kaldheim
Acid Rain

Acid Rain {3}{U}

Sorcery
Destroy all Forests.
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5