29661 cards found
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
  • The Lost Caverns of Ixalan Commander 38 70
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Gifted Aetherborn

Gifted Aetherborn {B}{B}

Creature - Aetherborn Vampire
Deathtouch, lifelink
A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.
2/3
Wailing Ghoul

Wailing Ghoul {1}{B}

Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa
1/3
Murderous Cut

Murderous Cut {4}{B}

Instant
Delve
Destroy target creature.
Rofellos, Llanowar Emissary

Rofellos, Llanowar Emissary {G}{G}

Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2/1
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Drudge Beetle

Drudge Beetle {1}{G}

Creature - Insect
Scavenge {5}{G}
The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.
2/2
Sundown Pass

Sundown Pass

Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Sneaky Homunculus

Sneaky Homunculus {1}{U}

Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
Coal Hill School

Coal Hill School

Plane - Earth
Whenever a player casts a historic spell, that player draws a card.
Whenever chaos ensues, return target historic card from your graveyard to your hand.
  • Doctor Who
Extricator of Sin
Extricator of Flesh

Extricator of Sin {2}{W}

Creature - Human Cleric
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0/3
Card has other part: Extricator of Flesh
  • Eldritch Moon
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat {2}{W}

Creature - Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
1/5
Crosis's Charm

Crosis's Charm {U}{B}{R}

Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Dwarven Driller

Dwarven Driller {3}{R}

Creature - Dwarf
{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
"Drill the planet, it's no trouble: Mining granite, making rubble."
—Dwarven drilling song
2/2
  • Judgment
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Bushi Tenderfoot

Bushi Tenderfoot {W}

Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
1/1
Card has other part: Kenzo the Hardhearted
  • Champions of Kamigawa
Feral Throwback

Feral Throwback {4}{G}{G}

Creature - Beast
Amplify 2
Provoke
3/3
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Rogue's Gloves

Rogue's Gloves {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Thievery requires subtlety, from the beginning of the heist to the end.
Related card: Arms Scavenger
Szat's Will

Szat's Will {4}{B}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Kaslem's Strider
Kaslem's Stonetree

Kaslem's Strider

Artifact Creature - Golem
(Color indicator: Kaslem's Strider is green)
The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.
5/5
Card has other part: Kaslem's Stonetree
  • The Lost Caverns of Ixalan
Downhill Charge

Downhill Charge {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Into the Night

Into the Night {3}{R}

Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
"When lost souls wander into the woods, the wilds have a way of showing them who they really are."
—Rahilda, Vildin-Pack alpha