33454 cards found
Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Hardened Berserker

Hardened Berserker {2}{R}

Creature - Human Berserker
Whenever this creature attacks, the next spell you cast this turn costs {1} less to cast.
"Just let him loose and follow the charge."
—Yikaro, Atarka warrior
3/2
Darksteel Myr

Darksteel Myr {3}

Artifact Creature - Myr
Indestructible
0/1
  • Scars of Mirrodin
Second Sight

Second Sight {2}{U}

Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U}
  • Darksteel
Guiltfeeder

Guiltfeeder {3}{B}{B}

Creature - Horror
Fear
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4
Genestealer Locus

Genestealer Locus {3}{U}

Creature - Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
  • Warhammer 40,000 Commander 21 21★
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Game-Trail Changeling

Game-Trail Changeling {3}{G}{G}

Creature - Shapeshifter
Changeling
Trample
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run
4/4
Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Guardian Augmenter

Guardian Augmenter {2}{G}

Creature - Troll Wizard
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
After years of research, he finally unlocked the formula for a perfect punch.
2/2
Mindless Conscription

Mindless Conscription {2}{B}

Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3.
  • Modern Horizons 3
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Total War

Total War {3}{R}

Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
  • Ice Age
Rackling

Rackling {4}

Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
"This may hurt a little."
2/2
  • Nemesis
Tangled Vale
Tangled Florahedron

Tangled Vale

Land
This land enters tapped.
{T}: Add {G}.
"We would do well to open our eyes and remember what it is to wonder."
—Doral, Bala Ged guide
Card has other part: Tangled Florahedron
Funeral March

Funeral March {1}{B}{B}

Enchantment - Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
"Turn the key deftly in the oiled wards,
And seal the hushed casket of my soul."
—John Keats, "To Sleep"
Related card: Apocalypse Chime
Snowmelt Stag

Snowmelt Stag {3}{U}

Creature - Elemental Elk
Vigilance
During your turn, this creature has base power and toughness 5/2.
{5}{U}{U}: This creature can't be blocked this turn.
Elementals conjured by Temur mages are forever watchful and swift.
2/5
  • Tarkir: Dragonstorm
Samwise the Stouthearted

Samwise the Stouthearted {1}{W}

Legendary Creature - Halfling Peasant
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
"You've hurt my master, you brute, and you'll pay for it."
2/1
Related cards: The Ring The Ring Tempts You
Chameleon, Master of Disguise

Chameleon, Master of Disguise {3}{U}

Legendary Creature - Human Shapeshifter Villain
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U}
"You have a lovely face. Mind if I borrow it?"
2/3
Legolas, Counter of Kills

Legolas, Counter of Kills {2}{G}{U}

Legendary Creature - Elf Archer
Reach
Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
"Two?" said Legolas. "I make my tale twenty at the least."
2/3
  • The Lord of the Rings: Tales of Middle-earth 212 324 663 816
Power Armor

Power Armor {4}

Artifact
Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
Buried Treasure

Buried Treasure {2}

Artifact - Treasure
{T}, Sacrifice this artifact: Add one mana of any color.
{5}, Exile this card from your graveyard: Discover 5. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Soured Springs

Soured Springs

Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
"Groundwater's tainted here. Best push on before our canteens run out."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Remnant of the Rising Star
Jugan Defends the Temple

Remnant of the Rising Star

Enchantment Creature - Dragon Spirit
(Color indicator: Remnant of the Rising Star is green)
Flying
Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample.
2/2
Card has other part: Jugan Defends the Temple
Moldering Karok

Moldering Karok {2}{B}{G}

Creature - Zombie Crocodile
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
3/3
  • Strixhaven: School of Mages