29693 cards found
Fanning the Flames

Fanning the Flames {X}{R}{R}

Sorcery
Buyback {3}
Fanning the Flames deals X damage to any target.
Carrion Grub

Carrion Grub {3}{B}

Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards.
0/5
Wings of the Guard

Wings of the Guard {1}{W}

Creature - Bird
Flying
Melee
Within the city walls, Adriana's falcons hunt vermin of all kinds.
1/1
  • Conspiracy: Take the Crown
Clandestine Chameleon

Clandestine Chameleon {3}{G}

Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4/3
  • Unfinity 134 420
Volcanic Submersion

Volcanic Submersion {4}{R}

Sorcery
Destroy target artifact or land.
Cycling {2}
A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.
  • Shards of Alara
Bog Hoodlums

Bog Hoodlums {5}{B}

Creature - Goblin Warrior
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums.
4/1
  • Lorwyn
Draconic Muralists

Draconic Muralists {3}{G}

Creature - Dragon Bard
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
"We must never allow the deeds of our great ancestors to be forgotten."
4/3
Guardian of the Guildpact

Guardian of the Guildpact {3}{W}

Creature - Spirit
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
2/3
  • Dissension
Iron Apprentice

Iron Apprentice {1}

Artifact Creature - Construct
Iron Apprentice enters the battlefield with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
"I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan
0/0
  • Kamigawa: Neon Dynasty
Writhing Necromass

Writhing Necromass {6}{B}

Creature - Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
"We sent three of our best legions! You're telling me no one came back?"
—Tori D'Avenant
5/5
  • Dominaria United
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When Falkenrath Celebrants enters the battlefield, create two Blood tokens.
4/4
Galvanic Key

Galvanic Key {2}

Artifact
Flash
{3}, {T}: Untap target artifact.
A solution in search of a problem.
  • Mirrodin
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Terashi's Cry

Terashi's Cry {3}{W}

Sorcery - Arcane
Tap up to three target creatures.
"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
—Sensei Golden-Tail
  • Champions of Kamigawa
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
  • Alchemy: Dominaria
Oak Street Innkeeper

Oak Street Innkeeper {2}{G}

Creature - Elf
As long as it's not your turn, tapped creatures you control have hexproof.
The city is vast and perilous, but there are places where a weary traveler can feel very much at home.
1/2
  • Return to Ravnica
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Kindred Charge

Kindred Charge {4}{R}{R}

Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
For goblins, quantity is quality.
Goldnight Redeemer

Goldnight Redeemer {4}{W}{W}

Creature - Angel
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
The Host sings of Avacyn's return without a single verse about its own suffering.
4/4
King's Assassin

King's Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Fear is as effective a weapon as the blade.
1/1
  • Portal
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Each time it is sent to find a safe haven, it takes longer to return.
1/1
Me, the Immortal

Me, the Immortal {2}{G}{U}{R}

Legendary Creature - Human Rogue
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
3/3
Jedit Ojanen, Mercenary

Jedit Ojanen, Mercenary {1}{W}{U}

Legendary Creature - Cat Mercenary
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk.
3/3
  • Dominaria United Commander 34 56
Inscription of Ruin

Inscription of Ruin {2}{B}

Sorcery
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.