33835 cards found
Stonefury

Stonefury {3}{R}{R}

Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
Loamdragger Giant

Loamdragger Giant {4}{R/G}{R/G}{R/G}

Creature - Giant Warrior
Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.
7/6
  • Shadowmoor
Riders of Gavony

Riders of Gavony {2}{W}{W}

Creature - Human Knight
Vigilance
As this creature enters, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
Triumphant Adventurer (Alchemy)

Triumphant Adventurer (Alchemy) {W}{B}

Creature - Human Knight
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon.
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Triumphant Adventurer
  • Adventures in the Forgotten Realms
Shoving Match

Shoving Match {2}{U}

Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
  • Mercadian Masques
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When this creature enters, roll a d20.
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
6/6
Kozilek, Compleated

Kozilek, Compleated {8}{C/P}{C/P}

Legendary Creature - Phyrexian Eldrazi
({C/P} can be paid with either {C} or 2 life.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
12/12
  • Mystery Booster 2
Bant Battlemage

Bant Battlemage {2}{W}

Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
2/2
  • Shards of Alara
Brash Taunter

Brash Taunter {4}{R}

Creature - Goblin
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: This creature fights another target creature.
"You hit like a kobold!"
1/1
Related card: Goblin Influx Array
Rise of the Dark Realms

Rise of the Dark Realms {7}{B}{B}

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Frenzied Arynx

Frenzied Arynx {2}{R}{G}

Creature - Cat Beast
Riot
Trample
{4}{R}{G}: This creature gets +3/+0 until end of turn.
3/3
  • Ravnica Allegiance
Wirewood Savage

Wirewood Savage {2}{G}

Creature - Elf
Whenever a Beast enters, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
Plague of Vermin

Plague of Vermin {6}{B}

Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
  • Shadowmoor
Timely Ward

Timely Ward {2}{W}

Enchantment - Aura
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Behind every general who leads from the front is a nervous mage with a spell at the ready.
The Water Maro

The Water Maro {1}{W}{U}{G}

Legendary Creature - Elemental
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
*/*
  • Unknown Event
Faerie Snoop

Faerie Snoop {1}{U}{B}

Creature - Faerie Detective
Flying
Disguise {1}{U/B}{U/B}
When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
1/4
  • Murders at Karlov Manor
Raise the Palisade

Raise the Palisade {4}{U}

Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
And just like that, the vibe went from "keep out" to cookout.
  • Secret Lair Drop
  • Tales of Middle-earth Commander 23 106 425
Conspicuous Snoop

Conspicuous Snoop {R}{R}

Creature - Goblin Rogue
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
2/2
Press the Advantage

Press the Advantage {2}{G}{G}

Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Aetherflux Reservoir

Aetherflux Reservoir {4}

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Bulette

Bulette {3}{G}

Creature - Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey.
3/3
  • Adventures in the Forgotten Realms 173 324
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate