33835 cards found
Yarok's Wavecrasher

Yarok's Wavecrasher {3}{U}

Creature - Elemental
When this creature enters, return another creature you control to its owner's hand.
"Yarok's waters rush and rage
Where armies bled into the sand."
—Lament for Bala Ged, stanza 2
4/4
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Curie, Emergent Intelligence

Curie, Emergent Intelligence {1}{U}

Legendary Artifact Creature - Robot
Whenever Curie deals combat damage to a player, draw cards equal to its base power.
{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1/3
Rabid Bloodsucker

Rabid Bloodsucker {4}{B}

Creature - Vampire
Flying
When this creature enters, each player loses 2 life.
She haunts the streets, wings spread wide, with carrion on her breath and blood in her eyes.
3/2
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Exchange of Words

Exchange of Words {1}{U}{U}

Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Before criticizing, walk a mile (about 1.6 kilometers) in their head. That way, when you do, you're a mile away and you have their head.
  • Unfinity 45 331
Imperial Oath

Imperial Oath {5}{W}

Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
Cat Warriors

Cat Warriors {1}{G}{G}

Creature - Cat Warrior
Forestwalk
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
Greenweaver Druid

Greenweaver Druid {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
1/1
Hex

Hex {4}{B}{B}

Sorcery
Destroy six target creatures.
When killing five just isn't enough.
Imperial Subduer (Alchemy)

Imperial Subduer (Alchemy) {1}{W}

Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3/1
Related card: Imperial Subduer
  • Kamigawa: Neon Dynasty
Force Away

Force Away {1}{U}

Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Where an enemy once rode, not even a whisper remains.
  • Khans of Tarkir
Vile Manifestation

Vile Manifestation {1}{B}

Creature - Horror
This creature gets +1/+0 for each card with cycling in your graveyard.
Cycling {2}
The glyphs writhed and twisted, spewing out dark, vengeful magic.
0/4
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1
Pirate Ship

Pirate Ship {4}{U}

Creature - Human Pirate
This creature can't attack unless defending player controls an Island.
{T}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
4/3
Rootcoil Creeper

Rootcoil Creeper {G}{U}

Creature - Plant Horror
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.
2/2
Empyrial Storm

Empyrial Storm {4}{W}{W}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
An inspiring and glorious ascent.
Invincible Hymn

Invincible Hymn {6}{W}{W}

Sorcery
Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.
  • Shards of Alara
Reiver Demon

Reiver Demon {4}{B}{B}{B}{B}

Creature - Demon
Flying
When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6
Torch Song

Torch Song {2}{R}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{2}{R}, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
  • Urza's Saga
Plargg and Nassari

Plargg and Nassari {3}{R}{R}

Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle this card, you may have it deal 2 damage to target creature.
Flanking Troops

Flanking Troops {2}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, you may tap target creature.
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded.
2/2
  • Portal Three Kingdoms