33837 cards found
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+*
Repurposing Bay

Repurposing Bay {2}{U}

Artifact
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
By the end of the race, few of the Aether Rangers' vehicles resembled what they started as.
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Ominous Parcel (Alchemy)

Ominous Parcel (Alchemy) {1}

Artifact
{1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Related card: Ominous Parcel
  • Streets of New Capenna
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
Fell Beast's Shriek

Fell Beast's Shriek {U}{R}

Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures.
Splice onto instant or sorcery {2}{U}{R}
  • Tales of Middle-earth Commander 508 552
Endless Scream

Endless Scream {X}{B}

Enchantment - Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
—Volrath
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
An Izzet experiment begins with a "what if," gets approved with a "why not," and concludes with a "eureka!"
1/3
True Conviction

True Conviction {3}{W}{W}{W}

Enchantment
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
All Mountains are Plains.
Divine Visitation

Divine Visitation {3}{W}{W}

Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
The angels appreciated the offer but politely declined to eat any birdseed.
Related card: Faithful Disciple
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equipped creature gets +4/+4 and gains lifelink."
1/1
  • Unknown Event
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"They said we were weak, did they? Let's show them what happens when we fight as one!"
Clockwork Swarm

Clockwork Swarm {4}

Artifact Creature - Insect
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by Walls.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3
Related card: Apocalypse Chime
Accursed Marauder

Accursed Marauder {1}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.
2/1
Icefall Regent

Icefall Regent {3}{U}{U}

Creature - Dragon
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Spells your opponents cast that target this creature cost {2} more to cast.
4/3
Keldon Berserker

Keldon Berserker {3}{R}

Creature - Human Soldier Berserker
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
2/3
  • Prophecy
Saproling Migration

Saproling Migration {1}{G}

Sorcery
Kicker {4}
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
Related card: Slimefoot, Thallid Transplant
Primal Visitation

Primal Visitation {3}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.
  • Gatecrash
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
Related card: Relics of the Rubblebelt
Avacyn, Guardian Angel

Avacyn, Guardian Angel {2}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5/4
  • Magic 2015
Dust Elemental

Dust Elemental {2}{W}{W}

Creature - Elemental
Flash
Flying; fear
When this creature enters, return three creatures you control to their owner's hand.
6/6
  • Planar Chaos
Dual Strike

Dual Strike {R}{R}

Instant
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell {R}
  • Kaldheim
Leaden Fists

Leaden Fists {2}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Wiretapping

Wiretapping {4}{U}

Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.