33837 cards found
Force Spike

Force Spike {U}

Instant
Counter target spell unless its controller pays {1}.
"I don't think so."
Related card: Mana Tithe
Hypnotic Grifter

Hypnotic Grifter {U}

Creature - Human Rogue
{3}: This creature connives.
"All is calm. All is well. You know me to be a trusted member of your family, and I would like to discuss the contents of our safe."
1/2
  • Streets of New Capenna
Nessian Asp

Nessian Asp {4}{G}

Creature - Snake
Reach
{6}{G}: Monstrosity 4.
It's not the two heads you should fear. It's the four fangs.
4/5
Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever this creature deals combat damage to a player, you may draw a card.
1/3
Priest of Ancient Lore

Priest of Ancient Lore {2}{W}

Creature - Dwarf Cleric
When this creature enters, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
2/1
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Attraction Lights: 2, 3, 6
Rosethorn Acolyte

Rosethorn Acolyte {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
2/3
Card has other part: Seasonal Ritual
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Spawning Bed

Spawning Bed

Land
{T}: Add {C}.
{6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
Sandstorm Crasher

Sandstorm Crasher {3}{R}

Creature - Minotaur Berserker Wizard
Trample
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step.
3/4
  • Foundations Jumpstart
Feed the Serpent

Feed the Serpent {2}{B}{B}

Instant
Exile target creature or planeswalker.
He spent the final moments of his existence tumbling down the length of the serpent's jaws, driven mad by the magnitude of the Cosmos.
  • Kaldheim
Razorfield Ripper

Razorfield Ripper {2}{W}

Artifact Creature - Equipment Rhino
Whenever this creature or equipped creature attacks, you get {E}, then it gets +X/+X until end of turn, where X is the amount of {E} you have.
Reconfigure—Pay {2} or {E}{E}{E}.
3/3
  • Modern Horizons 3 Commander 42 94
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Silvergill Douser

Silvergill Douser {1}{U}

Creature - Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
1/1
Drach'Nyen

Drach'Nyen {4}{B}{R}

Legendary Artifact - Equipment
Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip {2}
  • Warhammer 40,000 Commander 117 117★
Havengul Mystery
Havengul Laboratory

Havengul Mystery

Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
{T}, Pay 1 life: Add {B}.
Card has other part: Havengul Laboratory
Jaya's Phoenix

Jaya's Phoenix {4}{R}

Creature - Phoenix
Flying, haste
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
3/3
  • Commander Masters 738 768
Mana Echoes

Mana Echoes {2}{R}{R}

Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Elkin Lair

Elkin Lair {3}{R}

World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
  • Visions
Seifer, Balamb Rival

Seifer, Balamb Rival {2}{B}{R}

Legendary Creature - Human Mercenary
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
4/3
  • Final Fantasy Commander
Breaching Hippocamp

Breaching Hippocamp {3}{U}

Creature - Horse Fish
Flash
When this creature enters, untap another target creature you control.
Don't try to ride this steed unless you've got gills too.
3/2
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Soldier of the Pantheon

Soldier of the Pantheon {W}

Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."
2/1
Pardic Swordsmith

Pardic Swordsmith {2}{R}

Creature - Dwarf
{R}, Discard a card at random: This creature gets +2/+0 until end of turn.
A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.
1/1
  • Odyssey
Kuldotha Flamefiend

Kuldotha Flamefiend {4}{R}{R}

Creature - Elemental
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
4/4