33837 cards found
Spike Soldier

Spike Soldier {2}{G}{G}

Creature - Spike Soldier
This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0
  • Stronghold
Gift of Strength

Gift of Strength {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn.
The Nessian Wood is never without defenders.
Whiskerquill Scribe

Whiskerquill Scribe {1}{R}

Creature - Mouse Citizen
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
"Unneeded words are like dandelion seeds—cast adrift at the slightest whiff of scrutiny, only to find purchase and thrive where you least expect."
—Myrtle, Valley scribe
2/2
  • Bloomburrow
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
  • The Brothers' War
Starved Rusalka

Starved Rusalka {G}

Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
  • Guildpact
Tormod's Cryptkeeper

Tormod's Cryptkeeper {3}

Artifact Creature - Golem
Vigilance
{T}, Sacrifice this creature: Exile target player's graveyard.
It guards not a body, but a secret.
3/2
  • Modern Horizons 2
Archon of Emeria

Archon of Emeria {2}{W}

Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
2/3
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
This creature has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
  • Prophecy
Deathmask Nezumi

Deathmask Nezumi {2}{B}

Creature - Rat Shaman
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear.
"We had him cornered, we did . . . and, well, you know what they say about rats."
—Araba patrol survivor
2/2
  • Saviors of Kamigawa
Psychic Possession

Psychic Possession {2}{U}{U}

Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
  • Dissension
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
Unseal the Necropolis

Unseal the Necropolis {2}{B}

Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand.
On Amonkhet, Phyrexia found a ready-made army of horrors waiting for a new master.
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue {2}{B}{G}{U}

Legendary Creature - Spirit Dragon
Flying, lifelink
Spells you cast have delve.
Whenever you cast a spell, you lose life equal to its mana value.
"As you act, so shall you be judged."
6/6
The Trivia Mastermind

The Trivia Mastermind {1}{U}{B}{R}

Legendary Creature - Human Gamer
{1}, {T}: Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
1/4
  • Unknown Event
Lamplight Phoenix

Lamplight Phoenix {1}{R}{R}

Creature - Phoenix
Flying
When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped.
The only warning was the faint smell of burning plasma.
3/3
  • Murders at Karlov Manor Promos 137p 137s
  • Murders at Karlov Manor 137 406
Eerie Interlude

Eerie Interlude {2}{W}

Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
Unstable Footing

Unstable Footing {R}

Instant
Kicker {3}{R}
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.
  • Zendikar
Plated Rootwalla

Plated Rootwalla {4}{G}

Creature - Lizard
{2}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
" . . . And the third little boar built his house out of rootwalla plates . . . ."
—Skyshroud children's story
3/3
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Elvish Warrior

Elvish Warrior {G}{G}

Creature - Elf Warrior
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
2/3
Power Without Equal

Power Without Equal

Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
"With what sorry scraps of power do you think to oppose me?"
Krovikan Plague

Krovikan Plague {2}{B}

Enchantment - Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
  • Alliances
Crown of Gondor

Crown of Gondor {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
  • Tales of Middle-earth Commander 75 155 485
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Drifting Djinn

Drifting Djinn {4}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
Cycling {2}
5/5
  • Urza's Saga