33835 cards found
Busted!

Busted! {1}{U}

Instant
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
"All you gotta do is panic with purpose. And plead your innocence with purpose. And have your mom bail you out with purpose."
  • Unfinity 41 327
Perimeter Enforcer

Perimeter Enforcer {1}{W}

Creature - Human Detective
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
He makes sure no one sets foot in a fresh crime scene—not even himself.
1/1
  • Murders at Karlov Manor
Soramaro, First to Dream

Soramaro, First to Dream {4}{U}{U}

Legendary Creature - Spirit
Flying
Soramaro's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
*/*
  • Saviors of Kamigawa
Aragorn, Company Leader

Aragorn, Company Leader {1}{G}{W}

Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3/3
Related cards: The Ring The Ring Tempts You
Dauthi Slayer

Dauthi Slayer {B}{B}

Creature - Dauthi Soldier
Shadow
This creature attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
Benthic Infiltrator

Benthic Infiltrator {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
This creature can't be blocked.
1/4
Sarevok the Usurper

Sarevok the Usurper {3}{B}

Legendary Creature - Human Knight
Specialize {3}
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
3/3
Related cards: Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Finally! Left-Handed Magic Cards

Finally! Left-Handed Magic Cards

Plane - Secret Lair
Each creature's base power is equal to its printed toughness.
Each creature's base toughness is equal to its printed power.
Whenever chaos ensues, draw a card from the bottom of your library.
  • Secret Lair Showcase Planes
Quandrix Campus

Quandrix Campus

Land
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When this creature enters, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sudden Setback

Sudden Setback {2}{U}{U}

Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
"Look, buddy, you're not in trouble. I just wanna ask you a questio—"
  • Murders at Karlov Manor 72 72†
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Legion's Initiative

Legion's Initiative {R}{W}

Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
  • Double Masters 2022 242 517
  • Dragon's Maze
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, this creature has vigilance.
They're the chair-men of the bored.
2/4
Infiltration Lens

Infiltration Lens {1}

Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
Plaguecrafter

Plaguecrafter {2}{B}

Creature - Human Shaman
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
"My power is generosity, in a way. I give my survivors an appreciation for their lives."
3/2
Cruel Edict

Cruel Edict {1}{B}

Sorcery
Target opponent sacrifices a creature of their choice.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt {1}{R}{W}{B}

Legendary Creature - Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W}
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
Nahiri, Forged in Fury

Nahiri, Forged in Fury {4}{R}{W}

Legendary Creature - Kor Artificer
Affinity for Equipment
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
5/4
Emerald Oryx

Emerald Oryx {3}{G}

Creature - Antelope
Forestwalk
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
  • Magic 2010
Skemfar Elderhall (Alchemy)

Skemfar Elderhall (Alchemy)

Land
Skemfar Elderhall enters tapped.
{T}: Add {G}.
{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall
  • Kaldheim
Lightning Runner

Lightning Runner {3}{R}{R}

Creature - Human Warrior
Double strike, haste
Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
"Catch me if you can."
2/2
Kentaro, the Smiling Cat

Kentaro, the Smiling Cat {1}{W}

Legendary Creature - Human Samurai
Bushido 1
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
"The bonds of bushido will draw the dishonored back someday, and I will be there waiting."
2/1
  • Betrayers of Kamigawa
Confiscation Coup

Confiscation Coup {3}{U}{U}

Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E}, then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."