33837 cards found
Viscerid Armor

Viscerid Armor {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return this Aura to its owner's hand.
A fallen Viscerid's only tribute is to be worn by a comrade.
Dog Walker

Dog Walker {R}{W}

Creature - Human Citizen
Vigilance
Disguise {R/W}{R/W}
When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
3/1
  • Murders at Karlov Manor
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Lydia Frye

Lydia Frye {2}{U/B}

Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.
3/2
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist {2}{W}

Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
"With the right tools, even the sky is within reach."
2/2
Meishin, the Mind Cage

Meishin, the Mind Cage {4}{U}{U}{U}

Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
It's dangerous indeed to be lost in someone else's thoughts.
  • Saviors of Kamigawa
Leyline Invocation

Leyline Invocation {5}{G}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
"Do you still believe my work is nothing but dry, boring equations?"
—Cairu, Quandrix mage-student
  • Strixhaven: School of Mages
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Rabid Wombat

Rabid Wombat {2}{G}{G}

Creature - Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild {3}{G}{G}

Legendary Creature - Elemental
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types.
*/*
Reckless Air Strike

Reckless Air Strike {R}

Sorcery
Choose one —
• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.
"I have a great idea!"
  • Core Set 2020
Morgue Burst

Morgue Burst {4}{B}{R}

Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
"Let him in. He's on the list."
—Olrich, Rakdos club owner
  • Dragon's Maze
Thopter Architect

Thopter Architect {3}{W}

Creature - Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
2/3
Rhonas the Indomitable

Rhonas the Indomitable {2}{G}

Legendary Creature - God
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5
Congregate

Congregate {3}{W}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
You Come to a River (Alchemy)

You Come to a River (Alchemy) {2}{U}

Sorcery
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Related card: You Come to a River
  • Alchemy Horizons: Baldur's Gate
Spider-Man, Miles Morales

Spider-Man, Miles Morales {4}{G}{G}

Legendary Creature - Spider Human Hero
Vigilance, trample
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
5/5
Krosan Archer

Krosan Archer {3}{G}

Creature - Centaur Archer
Reach
{G}, Discard a card: This creature gets +0/+2 until end of turn.
2/3
  • Odyssey
Somnomancer

Somnomancer {1}{W/U}

Creature - Kithkin Wizard
When this creature enters, you may tap target creature.
"Are you tired? You look tired."
2/1
  • Shadowmoor
Furnace Brood

Furnace Brood {3}{R}

Creature - Elemental
{R}: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.
3/3
Achilles Davenport

Achilles Davenport {2}{U}{B}

Legendary Creature - Human Assassin
Freerunning {U}{B}
Menace
Other Assassins you control get +1/+1.
3/3
  • Assassin's Creed
Nihiloor

Nihiloor {2}{W}{U}{B}

Legendary Creature - Horror
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
3/5
  • Forgotten Realms Commander 53 323
Blitz of the Thunder-Raptor

Blitz of the Thunder-Raptor {1}{R}

Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
The sound of Vadrok's gigantic wings is ominous. But the true terror is when they fall silent.
  • Ikoria: Lair of Behemoths