1681 cards found
Breeding Pit

Breeding Pit {3}{B}

Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Bribery

Bribery {3}{U}{U}

Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
In Mercadia City, loyalties extend only as far as your purse can stretch.
Brilliant Plan

Brilliant Plan {4}{U}

Sorcery
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating the Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Broken Fall

Broken Fall {2}{G}

Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
"I think I used up all my good luck and all my bad luck in the same fall."
—Gerrard of the Weatherlight
Broken Visage

Broken Visage {4}{B}

Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Related card: Apocalypse Chime
Bronze Horse

Bronze Horse {7}

Artifact Creature - Horse
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
4/4
Bronze Tablet

Bronze Tablet {6}

Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Related card: Golgothian Sylex
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Browse

Browse {2}{U}{U}

Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Burning Fields

Burning Fields {4}{R}

Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
"In raiding and plundering, be like fire, in immovability like a mountain."
—Sun Tzu, Art of War (trans. Giles)
  • Portal Three Kingdoms
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Burrowing

Burrowing {R}

Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
Cackling Fiend

Cackling Fiend {2}{B}{B}

Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
Its windpipe is only the first to amplify its maddening laughter.
2/1
Call of the Wild

Call of the Wild {2}{G}{G}

Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
Caltrops

Caltrops {3}

Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Camato Scout

Camato Scout {1}{U}{U}

Creature - Merfolk
As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type.
2/3
  • Sega Dreamcast Cards
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1
Cao Cao, Lord of Wei

Cao Cao, Lord of Wei {3}{B}{B}

Legendary Creature - Human Soldier
{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
3/3
Cao Ren, Wei Commander

Cao Ren, Wei Commander {2}{B}{B}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
3/3
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.