8351 cards found
Amass the Components

Amass the Components {3}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
"I knew I'd find a use for all that newt spittle!"
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
Ambitious Aetherborn

Ambitious Aetherborn {4}{B}

Creature - Aetherborn Artificer
Fabricate 1
Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.
4/3
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Ammit Eternal

Ammit Eternal {2}{B}

Creature - Zombie Crocodile Demon
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5
Amoeboid Changeling

Amoeboid Changeling {1}{U}

Creature - Shapeshifter
Changeling
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Amphin Pathmage

Amphin Pathmage {3}{U}

Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
3/2
Amplifire

Amplifire {2}{R}{R}

Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
Amulet of Safekeeping

Amulet of Safekeeping {2}

Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.
Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"Angels guide me while I wake,
and I will watch for evil's creep.
Angels guard me while I dream,
and I will rest in peaceful sleep."
—Amulet inscription
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
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Ana Sanctuary

Ana Sanctuary {2}{G}

Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1.
Martyred for worshipping her ancestors, she now walks among them.
2/2
Anafenza, the Foremost

Anafenza, the Foremost {W}{B}{G}

Legendary Creature - Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
Analyze the Pollen

Analyze the Pollen {G}

Sorcery
As an additional cost to cast this spell, you may collect evidence 8.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
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Anara, Wolvid Familiar

Anara, Wolvid Familiar {3}{G}

Legendary Creature - Wolf Beast
As long as it's your turn, commanders you control have indestructible.
Partner
4/4
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Anathemancer

Anathemancer {1}{B}{R}

Creature - Zombie Wizard
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R}
2/2
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Ancestor Dragon

Ancestor Dragon {4}{W}{W}

Creature - Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
It is said that Yinglong gave birth to the qilin and the phoenix, and after them, all the hairy and winged beings in the world. Thus it is known as the Ancestor Dragon.
5/6
Ancestor's Prophet

Ancestor's Prophet {4}{W}

Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
1/5