1264 cards found
Cho-Arrim Legate

Cho-Arrim Legate {2}{W}

Creature - Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2
  • Mercadian Masques
Cho-Manno's Blessing

Cho-Manno's Blessing {W}{W}

Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
  • Mercadian Masques
Cho-Manno, Revolutionary

Cho-Manno, Revolutionary {2}{W}{W}

Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno
2/2
Cinder Elemental

Cinder Elemental {3}{R}

Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Their rage can grow to such proportions that they explode in a cloud of fire.
2/2
Cinder Seer

Cinder Seer {3}{R}

Creature - Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.
1/1
  • Urza's Destiny
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Citanul Centaurs

Citanul Centaurs {3}{G}

Creature - Centaur
Shroud
Echo {3}{G}
6/3
  • Urza's Saga
Citanul Flute

Citanul Flute {5}

Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Citanul Hierophants

Citanul Hierophants {3}{G}

Creature - Human Druid
Creatures you control have "{T}: Add {G}."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
3/2
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Related card: City in a Bottle
Claws of Gix

Claws of Gix {0}

Artifact
{1}, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
Clear

Clear {1}{W}

Instant
Destroy target enchantment.
Cycling {2}
  • Urza's Saga
Clear the Land

Clear the Land {2}{G}

Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
  • Mercadian Masques
Cloak of Mists

Cloak of Mists {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
"All we could lose, we did. All we could keep, we do. And both are shrouded by mists."
—Barrin, master wizard
Close Quarters

Close Quarters {2}{R}{R}

Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.
  • Mercadian Masques
Cloud Sprite

Cloud Sprite {U}

Creature - Faerie
Flying
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
Related card: Cloudseeder
Cloud of Faeries

Cloud of Faeries {1}{U}

Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2}
1/1
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
A rhino's bargain
—Femeref expression meaning "a situation with no choices"
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.
Colos Yearling

Colos Yearling {2}{R}

Creature - Goat Beast
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.
A steed grows with its rider.
1/1
  • Urza's Destiny