254 cards found
Roilmage's Trick

Roilmage's Trick {3}{U}

Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Weather on Zendikar is unpredictable—unless you're the one telling it what to do.
  • Battle for Zendikar
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Rot Shambler

Rot Shambler {1}{G}

Creature - Fungus
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
"If I die, feed me to a shambler. At least that way I'll be doing some good."
—Ryza, Oran-Rief scout
1/1
Ruin Processor

Ruin Processor {7}

Creature - Eldrazi Processor
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.
7/8
  • Battle for Zendikar
Ruination Guide

Ruination Guide {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
Other colorless creatures you control get +1/+0.
3/2
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Salvage Drone

Salvage Drone {U}

Creature - Eldrazi Drone
Devoid
Ingest
When Salvage Drone dies, you may draw a card. If you do, discard a card.
1/1
  • Battle for Zendikar
Sanctum of Ugin

Sanctum of Ugin

Land
{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sandstone Bridge

Sandstone Bridge

Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Scour from Existence

Scour from Existence {7}

Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
  • Battle for Zendikar
Scythe Leopard

Scythe Leopard {G}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
Seek the Wilds

Seek the Wilds {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
Serene Steward

Serene Steward {1}{W}

Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2
Serpentine Spike

Serpentine Spike {5}{R}{R}

Sorcery
Devoid
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Shadow Glider

Shadow Glider {2}{W}

Creature - Kor Soldier
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
2/2
  • Battle for Zendikar
Shambling Vent

Shambling Vent

Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shatterskull Recruit

Shatterskull Recruit {3}{R}{R}

Creature - Giant Warrior Ally
Menace
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
4/4
  • Battle for Zendikar
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
Silent Skimmer

Silent Skimmer {3}{B}

Creature - Eldrazi Drone
Devoid
Flying
Whenever Silent Skimmer attacks, defending player loses 2 life.
"I watched it pass at a distance. When I looked back to my companions, Najet was dead."
—Akiri, kor line-slinger
0/4
  • Battle for Zendikar
Sire of Stagnation

Sire of Stagnation {4}{U}{B}

Creature - Eldrazi
Devoid
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.
5/7
Skitterskin

Skitterskin {3}{B}

Creature - Eldrazi Drone
Devoid
Skitterskin can't block.
{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.
4/3
  • Battle for Zendikar
Skyline Cascade

Skyline Cascade

Land
Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
{T}: Add {U}.
  • Battle for Zendikar