2721 cards found
Armament Master

Armament Master {w}{w}

Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
  • Zendikar
Armament of Nyx

Armament of Nyx {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
  • Journey into Nyx
Armed Response

Armed Response {2}{w}

Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
  • Fifth Dawn
Armistice

Armistice {2}{w}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Armor Sliver

Armor Sliver {2}{w}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
Armor of Faith

Armor of Faith {w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chain mail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
Armored Ascension

Armored Ascension {3}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Armored Griffin

Armored Griffin {3}{w}

Creature - Griffin
Flying, vigilance
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
2/3
Armored Pegasus

Armored Pegasus {1}{w}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Warhorse

Armored Warhorse {w}{w}

Creature - Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
  • Magic 2012
Armory Guard

Armory Guard {3}{w}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Army of Allah

Army of Allah {1}{w}{w}

Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
  • Arabian Nights 56 57
Arrest

Arrest {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We will prove your guilt. We don't arrest the innocent, you know."
—Arrester Lavinia, Tenth Precinct
Related card: Peacekeeper Avatar
Arrow Volley Trap

Arrow Volley Trap {3}{w}{w}

Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Artful Maneuver

Artful Maneuver {1}{w}

Instant
Target creature gets +2/+2 until end of turn.
Rebound
  • Dragons of Tarkir
Artifact Ward

Artifact Ward {w}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
  • Antiquities
Asha's Favor

Asha's Favor {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.
  • Conflux
Ashes of the Abhorrent

Ashes of the Abhorrent {1}{w}

Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
  • Ixalan
Assault Griffin

Assault Griffin {3}{w}

Creature - Griffin
Flying
"The Simic offer a prize to any biomancer who can breed a krasis to match a griffin in the air. It's never been claimed."
—Libuse, Boros sergeant
3/2
Astral Slide

Astral Slide {2}{w}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Astral Steel

Astral Steel {2}{w}

Instant
Target creature gets +1/+2 until end of turn.
Storm
  • Scourge
Atalya, Samite Master

Atalya, Samite Master {3}{w}{w}

Legendary Creature - Human Cleric
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
2/3
  • Invasion
Atinlay Igpay

Atinlay Igpay {5}{w}

Eaturecray - Igpay
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
Isthay iecepay ofay avorflay exttay oesn'tday eallyray aysay anythingay.
3/3
  • Unhinged
Attended Knight

Attended Knight {2}{w}

Creature - Human Knight
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2/2
Audacious Infiltrator

Audacious Infiltrator {1}{w}

Creature - Dwarf Rogue
Audacious Infiltrator can't be blocked by artifact creatures.
"This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"
3/1
  • Aether Revolt