8790 cards found
Amaranthine Wall

Amaranthine Wall {4}

Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn.
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
0/6
  • Dominaria
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ambuscade

Ambuscade {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Spent a lifetime learning from predators. Picked up a few tricks."
  • Hour of Devastation
Ambush

Ambush {3}{R}

Instant
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
  • Homelands
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Ambush Krotiq

Ambush Krotiq {5}{G}

Creature - Insect
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
The Abzan merchants soon discovered why this route was clear of dragons.
5/5
  • Fate Reforged
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
  • Innistrad
Amok

Amok {1}{R}

Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
  • Stronghold
Amphibious Kavu

Amphibious Kavu {2}{G}

Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
2/2
  • Planeshift
Amulet of Kroog

Amulet of Kroog {2}

Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Amulet of Quoz

Amulet of Quoz {6}

Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
  • Ice Age
Amulet of Safekeeping

Amulet of Safekeeping {2}

Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.
Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
  • Core Set 2019
Amulet of Unmaking

Amulet of Unmaking {5}

Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Trade to trade, not to keep.
—Suq'Ata motto
  • Mirage
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
  • Worldwake
An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble
2/1+*
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
  • Homelands
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
  • Homelands
An-Zerrin Ruins

An-Zerrin Ruins {2}{R}{R}

Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Ana Battlemage

Ana Battlemage {2}{G}

Creature - Human Wizard
Kicker {2}{U} and/or {1}{B}
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2/2
  • Planar Chaos
Ana Disciple

Ana Disciple {G}

Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
  • Apocalypse
Ana Sanctuary

Ana Sanctuary {2}{G}

Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
  • Apocalypse
Anaba Ancestor

Anaba Ancestor {1}{R}

Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
—Taysir
1/1
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight
2/3