30899 cards found
Prickly Marmoset

Prickly Marmoset {2}{R}

Creature - Monkey
First strike
Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
2/3
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When Prickly Pair enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction
Pride Guardian

Pride Guardian {W}

Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
0/3
Pride Sovereign

Pride Sovereign {2}{G}

Creature - Cat
Pride Sovereign gets +1/+1 for each other Cat you control.
{W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink.
2/2
Pride of Conquerors

Pride of Conquerors {1}{W}

Instant
Ascend
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
  • Rivals of Ixalan
Pride of Lions

Pride of Lions {3}{G}{G}

Creature - Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
There's only one thing worse than a hungry lion—many hungry lions.
4/4
Pride of the Clouds

Pride of the Clouds {W}{U}

Creature - Elemental Cat
Flying
Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying.
1/1
Pride of the Perfect

Pride of the Perfect {3}{B}

Enchantment
Elves you control get +2/+0.
Like moonglove's flowers, the greatest beauty often masks the greatest dangers.
Pridemalkin

Pridemalkin {2}{G}

Creature - Cat
When Pridemalkin enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample.
2/1
Priest of Ancient Lore

Priest of Ancient Lore {2}{W}

Creature - Dwarf Cleric
When Priest of Ancient Lore enters, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
2/1
Priest of Fell Rites

Priest of Fell Rites {W}{B}

Creature - Human Warlock
{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth {3}{W}{B}
2/2
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
Priest of Gix

Priest of Gix {2}{B}

Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters, add {B}{B}{B}.
"Gix doesn't want a people to rule but puppets to entertain his madness."
—Xantcha, Phyrexian outcast
2/1
Priest of Iroas

Priest of Iroas {R}

Creature - Human Cleric
{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.
"Even my last breath will be a blow struck for Iroas."
1/1
  • Theros
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
  • Alchemy: Dominaria
Priest of Titania

Priest of Titania {1}{G}

Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
Priest of Urabrask

Priest of Urabrask {2}{R}

Creature - Phyrexian Human Cleric
When Priest of Urabrask enters, add {R}{R}{R}.
Even in New Phyrexia, red mana sparks glimmers of individualism, passion, and freedom.
2/1
Priest of Yawgmoth

Priest of Yawgmoth {1}{B}

Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1/2
Related card: Golgothian Sylex
  • Antiquities
Priest of the Blessed Graf

Priest of the Blessed Graf {2}{W}

Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
1/2
  • Crimson Vow Commander 7 45
Priest of the Blood Rite

Priest of the Blood Rite {3}{B}{B}

Creature - Human Cleric
When Priest of the Blood Rite enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
Priest of the Haunted Edge

Priest of the Haunted Edge {1}{B}

Snow Creature - Zombie Cleric
{T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
0/4
  • Kaldheim
Priest of the Wakening Sun

Priest of the Wakening Sun {W}

Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1/1
Priests of Norn

Priests of Norn {2}{W}

Creature - Phyrexian Cleric
Vigilance
Infect
"May our blessings sever the tongues of the forsaken."
—Elesh Norn, Grand Cenobite
1/4
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primal Amulet
Primal Wellspring

Primal Amulet {4}

Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Card has other part: Primal Wellspring