Flying At the beginning of each end step, if a creature died this turn, create a Food token. {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.
{T}: Add {C}{U}. Spend this mana only to activate abilities.
After years of fabricating visions for naive customers of the Obscura, Stafano was flummoxed by the nightmarish scenes that played out unbidden in his mind's eye.
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good." —Verna, priest of Sigarda
Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2}
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever one or more creatures you control deal combat damage to a player, investigate. {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.