29661 cards found
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Rampaging Ferocidon

Rampaging Ferocidon {2}{R}

Creature - Dinosaur
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
All raptors are aggressive, but ferocidons seem to enjoy their prey's pain.
3/3
Rampaging Geoderm

Rampaging Geoderm {2}{R}{G}

Creature - Dinosaur Beast
Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
The Phyrexian juggernaut found itself crushed between a rock and a hard place.
3/3
  • March of the Machine
Rampaging Growth

Rampaging Growth {3}{G}

Instant
Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
When they had the house checked for bugs, they didn't think big enough.
  • Jumpstart 2022
Rampaging Hippo

Rampaging Hippo {4}{G}{G}

Creature - Hippo
Trample
Cycling {2}
"Respect is earned through deeds—or the capacity to bite someone in half."
—Sana, former Ahn-crop initiate
5/6
  • Hour of Devastation
Rampaging Monument

Rampaging Monument {4}

Artifact Creature - Cleric
Trample
Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
"Be advised: suspect is nine stories tall, marble hair, answers to Saint Gusztav."
0/0
  • Guilds of Ravnica
Rampaging Raptor

Rampaging Raptor {2}{R}{R}

Creature - Dinosaur
Trample, haste
{2}{R}: Rampaging Raptor gets +2/+0 until end of turn.
Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
4/4
  • March of the Machine Promos 160p 160s
  • March of the Machine 160 366
Rampaging Rendhorn

Rampaging Rendhorn {4}{G}

Creature - Beast
Riot
Tumult is its natural habitat.
4/4
Rampaging Spiketail

Rampaging Spiketail {4}{B}{B}

Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2}
5/6
  • The Lost Caverns of Ixalan
Rampaging Ursaguana

Rampaging Ursaguana {4}{G}{G}

Creature - Bear Lizard Mutant
Trample, ward {2}, haste
Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game.
Disguise {2}{G}{G}
4/4
  • Alchemy: Murders at Karlov Manor
Rampaging War Mammoth

Rampaging War Mammoth {5}{R}{R}

Creature - Elephant
Trample
Cycling {X}{2}{R}
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
The Mûmakil of Harad were great beasts, like moving houses, capable of dragging huge towers and engines to war.
9/7
  • Tales of Middle-earth Commander 34 117 436
Rampaging Werewolf
Tormented Pariah

Rampaging Werewolf

Creature - Werewolf
(Color indicator: Rampaging Werewolf is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
"Just look at him, groveling on all fours! What a pathetic—uh-oh."
6/4
Card has other part: Tormented Pariah
  • Innistrad
Rampaging Yao Guai

Rampaging Yao Guai {X}{G}{G}{G}

Creature - Bear Mutant
Vigilance, trample
Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.
When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2
Rampant Elephant

Rampant Elephant {3}{W}

Creature - Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
No matter how righteous the cause, it helps to bring along some muscle.
2/2
  • Invasion
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Rampant Rejuvenator

Rampant Rejuvenator {3}{G}

Creature - Plant Hydra
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
0/0
Rampart Crawler

Rampart Crawler {B}

Creature - Lizard Mercenary
Rampart Crawler can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
—Cateran overlord
1/1
  • Mercadian Masques
Rampart Smasher

Rampart Smasher {R/G}{R/G}{R/G}{R/G}

Creature - Giant
Rampart Smasher can't be blocked by Knights or Walls.
"He has strength and courage—just way, way too much of both."
—Syr Faren, the Hengehammer
5/5
  • Throne of Eldraine
Ramroller

Ramroller {3}

Artifact Creature - Juggernaut
Ramroller attacks each combat if able.
Ramroller gets +2/+0 as long as you control another artifact.
As unstoppable as it is unsteerable.
2/3
  • Magic Origins
Ramses Overdark

Ramses Overdark {2}{U}{U}{B}{B}

Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4/3
Ramses, Assassin Lord

Ramses, Assassin Lord {2}{U}{B}

Legendary Creature - Human Assassin
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
"Why butcher an army when you can slash a single throat for the same result?"
4/4
  • Dominaria United Commander 39 61
Ramunap Excavator

Ramunap Excavator {2}{G}

Creature - Naga Cleric
You may play lands from your graveyard.
"This world was once so much more than the confines of Naktamun."
2/3
Ramunap Hydra

Ramunap Hydra {3}{G}

Creature - Snake Hydra
Vigilance, reach, trample
Ramunap Hydra gets +1/+1 as long as you control a Desert.
Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
3/3
Ramunap Ruins

Ramunap Ruins

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
Ranar the Ever-Watchful

Ranar the Ever-Watchful {2}{W}{U}

Legendary Creature - Spirit Warrior
Flying, vigilance
The first card you foretell each turn costs {0} to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
  • Kaldheim Commander