29661 cards found
Eyeblight Assassin

Eyeblight Assassin {2}{B}

Creature - Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
"Boggart blood disgusts me almost as much as the foul creatures themselves."
2/2
Erebos's Titan

Erebos's Titan {1}{B}{B}{B}

Creature - Giant
As long as your opponents control no creatures, Erebos's Titan has indestructible.
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
5/5
  • Magic Origins
Despoiler of Souls

Despoiler of Souls {B}{B}

Creature - Horror
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
3/1
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related card: Graven Archfiend
Consecrated by Blood

Consecrated by Blood {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature."
  • Magic Origins
Blightcaster

Blightcaster {3}{B}

Creature - Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."
2/3
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Talent of the Telepath

Talent of the Telepath {2}{U}{U}

Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Stratus Walk

Stratus Walk {1}{U}

Enchantment - Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Soulblade Djinn

Soulblade Djinn {3}{U}{U}

Creature - Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless wishes, as long as you always wish for a blade.
4/3
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
  • Magic Origins
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Psychic Rebuttal

Psychic Rebuttal {1}{U}

Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
"I know what you're thinking," Jace whispered in the mage's mind. "It's not going to work."
  • Magic Origins
Nivix Barrier

Nivix Barrier {3}{U}

Creature - Illusion Wall
Flash
Defender
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
0/4
  • Magic Origins
Mizzium Meddler

Mizzium Meddler {2}{U}

Creature - Vedalken Wizard
Flash
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Energy surges in Izzet labs are opportunities for experimentation.
1/4
Maritime Guard

Maritime Guard {1}{U}

Creature - Merfolk Soldier
To stand as a guardian of the sea, one must possess the resolve of a mounting wave.
1/3
Jhessian Thief

Jhessian Thief {2}{U}

Creature - Human Rogue
Prowess
Whenever Jhessian Thief deals combat damage to a player, draw a card.
"Where's the fun in an escape if it's not at least a little daring?"
1/3
Jace's Sanctum

Jace's Sanctum {3}{U}

Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Hydrolash

Hydrolash {2}{U}

Instant
Attacking creatures get -2/-0 until end of turn.
Draw a card.
"I don't need your mage-rings or your mana equations. I call, and the sea answers."
—Keyta, rebel hydromancer
Harbinger of the Tides

Harbinger of the Tides {U}{U}

Creature - Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
2/2
Faerie Miscreant

Faerie Miscreant {U}

Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
One faerie distracts the judge while a second steals the law.
1/1
Displacement Wave

Displacement Wave {X}{U}{U}

Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
The sea respects no boundaries, least of all the coast.
  • Magic Origins
Disciple of the Ring

Disciple of the Ring {3}{U}{U}

Creature - Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
3/4
  • Double Masters 2022 46 428
  • Magic Origins