29661 cards found
Mascot Interception

Mascot Interception {3}{R}

Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.
  • Strixhaven: School of Mages
Mask of Immolation

Mask of Immolation {1}{R}

Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip {2}
Related card: Arms Scavenger
  • Core Set 2020
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Mass Mutiny

Mass Mutiny {3}{R}{R}

Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"What say you, my most trusted advisors? . . . Advisors?"
—Edra, merfolk sovereign
Massive Raid

Massive Raid {1}{R}{R}

Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
"The Boros lack vision. Give them a convenient scapegoat and they'll be blind to the true threats."
—Lazav
  • Gatecrash
Mastercraft Raptor
Saheeli's Lattice

Mastercraft Raptor

Artifact Creature - Dinosaur
(Color indicator: Mastercraft Raptor is red)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
*/4
Card has other part: Saheeli's Lattice
  • The Lost Caverns of Ixalan
Maulfist Doorbuster

Maulfist Doorbuster {3}{R}

Creature - Human Warrior
When Maulfist Doorbuster enters the battlefield, you get {E}{E}.
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
"Knock, knock . . . too late."
4/2
  • Kaladesh
Maximize Velocity

Maximize Velocity {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start
Mayhem Patrol

Mayhem Patrol {1}{R}

Creature - Devil Warrior
Menace
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R}
1/2
  • Streets of New Capenna
Maze Rusher

Maze Rusher {5}{R}

Creature - Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
  • Dragon's Maze
Mechanized Warfare

Mechanized Warfare {1}{R}{R}

Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
Megatog

Megatog {4}{R}{R}

Creature - Atog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
3/4
  • Mirrodin
Megaton's Fate

Megaton's Fate {5}{R}

Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Do the right thing—or the wrong thing.
Melee

Melee {4}{R}

Instant
Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
  • Ice Age
Melt Terrain

Melt Terrain {2}{R}{R}

Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.
  • Scars of Mirrodin
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
  • Alchemy: The Brothers' War
Meltdown

Meltdown {X}{R}

Sorcery
Destroy each artifact with mana value X or less.
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
  • Urza's Saga
Melting

Melting {3}{R}

Enchantment
All lands are no longer snow.
"Who needs the sun when you've got me around?"
—Jaya Ballard, Task Mage
  • Ice Age
Memory Vessel

Memory Vessel {3}{R}{R}

Artifact
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
1/1
  • Doctor Who 90 695
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Mephit's Enthusiasm

Mephit's Enthusiasm {1}{R}

Sorcery
Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
  • Alchemy Horizons: Baldur's Gate
Mercadia's Downfall

Mercadia's Downfall {2}{R}

Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Merchant of the Vale

Merchant of the Vale {2}{R}

Creature - Human Peasant
{2}{R}, Discard a card: Draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
2/3
Card has other part: Haggle
Merciless Predator
Reckless Waif

Merciless Predator

Creature - Werewolf
(Color indicator: Merciless Predator is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Before she just wanted to snatch your purse; now she'll take the whole arm.
3/2
Card has other part: Reckless Waif
  • Innistrad