29661 cards found
Molten Vortex

Molten Vortex {R}

Enchantment
{R}, Discard a land card: Molten Vortex deals 2 damage to any target.
If you can't take the heat . . . well, that's going to be a problem.
  • Magic Origins
Mage-Ring Bully

Mage-Ring Bully {1}{R}

Creature - Human Warrior
Prowess
Mage-Ring Bully attacks each combat if able.
"Don't be rude, Beleren. We just want to enjoy the view with you."
2/2
  • Magic Origins
Infectious Bloodlust

Infectious Bloodlust {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
  • Magic Origins
Goblin Glory Chaser

Goblin Glory Chaser {R}

Creature - Goblin Warrior
Renown 1
As long as Goblin Glory Chaser is renowned, it has menace.
1/1
Ghirapur Gearcrafter

Ghirapur Gearcrafter {2}{R}

Creature - Human Artificer
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
The metal must be pure. The hand must be steady. The product must be perfect.
2/1
Firefiend Elemental

Firefiend Elemental {3}{R}

Creature - Elemental
Haste
Renown 1
3/2
  • Magic Origins
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Embermaw Hellion

Embermaw Hellion {3}{R}{R}

Creature - Hellion
Trample
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
4/5
Call of the Full Moon

Call of the Full Moon {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
  • Magic Origins
Avaricious Dragon

Avaricious Dragon {2}{R}{R}

Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Waste follows want.
4/4
  • Magic Origins
Acolyte of the Inferno

Acolyte of the Inferno {2}{R}

Creature - Human Monk
Renown 1
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3/1
  • Magic Origins
Abbot of Keral Keep

Abbot of Keral Keep {1}{R}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
Undead Servant

Undead Servant {3}{B}

Creature - Zombie
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
"Get up. You're not finished yet."
—Liliana Vess
3/2
Tormented Thoughts

Tormented Thoughts {2}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.
"Not all nightmares can be escaped by waking."
—Ashiok
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
"Drink this, brother. It will bring you rest."
—Liliana Vess
Shambling Ghoul

Shambling Ghoul {1}{B}

Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
Once he gets up and going, he will forever shamble on.
2/3
Shadows of the Past

Shadows of the Past {1}{B}

Enchantment
Whenever a creature dies, scry 1.
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Priest of the Blood Rite

Priest of the Blood Rite {3}{B}{B}

Creature - Human Cleric
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
Nightsnare

Nightsnare {3}{B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Ravnica would be safer if mere coin was all the Dimir could steal.
  • Magic Origins
Necromantic Summons

Necromantic Summons {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
  • Magic Origins
Malakir Cullblade

Malakir Cullblade {1}{B}

Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
Each cut stains his blade with fresh blood that he samples to increase his strength.
1/1
Related card: Xander's Wake
Infinite Obliteration

Infinite Obliteration {1}{B}{B}

Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
  • Magic Origins
Gnarlroot Trapper

Gnarlroot Trapper {B}

Creature - Elf Druid
{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell.
{T}: Target attacking Elf you control gains deathtouch until end of turn.
1/1
  • Magic Origins
Gilt-Leaf Winnower

Gilt-Leaf Winnower {3}{B}{B}

Creature - Elf Warrior
Menace
When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
4/3
Eyeblight Massacre

Eyeblight Massacre {2}{B}{B}

Sorcery
Non-Elf creatures get -2/-2 until end of turn.
"I've already seen so much evil, so much darkness. Why do you insist on adding more?"
—Nissa Revane, to Dwynen