29693 cards found
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures.
Card has other part: Odds
Endurance Bobblehead

Endurance Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Endure

Endure {3}{W}{W}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
  • Eventide
Enduring Ideal

Enduring Ideal {5}{W}{W}

Sorcery
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic
  • Saviors of Kamigawa
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Enduring Victory

Enduring Victory {4}{W}

Instant
Destroy target attacking or blocking creature. Bolster 1.
"My dragonlord is immortal. Most dragons are not."
—Kadri, Dromoka warrior
Energy Arc

Energy Arc {W}{U}

Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter, Archmage of the Unseen
Energy Bolt

Energy Bolt {X}{R}{W}

Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Life and death are two faces of the same coin.
  • Mirage
Energy Chamber

Energy Chamber {2}

Artifact
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Energy Field

Energy Field {1}{U}

Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Energy Refractor

Energy Refractor {2}

Artifact
When Energy Refractor enters the battlefield, draw a card.
{2}: Add one mana of any color.
"Raw energy contains infinite possibility."
—Urza
  • The Brothers' War
Energy Storm

Energy Storm {1}{W}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Energy Vortex

Energy Vortex {3}{U}{U}

Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.
{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
  • Mirage
Enervate

Enervate {1}{U}

Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage
Enfeeblement

Enfeeblement {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Engineered Plague

Engineered Plague {2}{B}

Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
"The admixture of bitterwort in the viral brew has produced most favorable results."
—Phyrexian progress notes
Engulf the Shore

Engulf the Shore {3}{U}

Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
"The tides have begun to ignore the moon."
—Tamiyo's journal
Engulfing Eruption

Engulfing Eruption {2}{R}{R}

Sorcery
Engulfing Eruption deals 5 damage to target creature.
"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."
—Phelgis Ojin, Keral Keep acolyte
  • Core Set 2020
Engulfing Flames

Engulfing Flames {R}

Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R}
  • Odyssey
Enhanced Awareness

Enhanced Awareness {4}{U}

Instant
Draw three cards, then discard a card.
"Study the topography of your enemies, and you will have a map to victory."
—Shu Yun, the Silent Tempest
  • Fate Reforged
Enhanced Surveillance

Enhanced Surveillance {1}{U}

Enchantment
You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.
"Who are the agents of the Dimir? No one and everyone."
—Lazav