32912 cards found
Call Forth the Tempest

Call Forth the Tempest {5}{R}{R}{R}

Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
  • Tales of Middle-earth Commander 509 553
Call In a Professional

Call In a Professional {2}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
For the next week, Park Heights smelled of burnt oil paint and brimstone.
  • Streets of New Capenna
Call for Aid

Call for Aid {4}{R}

Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
"We must hasten. The beacons of Gondor are alight. War is kindled."
—Gandalf
  • Tales of Middle-earth Commander 30 113 432
Call of the Full Moon

Call of the Full Moon {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
  • Magic Origins
Call the Mountain Chocobo

Call the Mountain Chocobo {3}{R}

Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback {5}{R}
  • Final Fantasy
Callous Giant

Callous Giant {4}{R}{R}

Creature - Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."
4/4
  • Invasion
Canyon Drake

Canyon Drake {2}{R}{R}

Creature - Drake
Flying
{1}, Discard a card at random: This creature gets +2/+0 until end of turn.
"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
1/2
  • Tempest
Canyon Lurkers

Canyon Lurkers {4}{R}

Creature - Human Rogue
Morph {3}{R}
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
Canyon Minotaur

Canyon Minotaur {3}{R}

Creature - Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1
Capricious Efreet

Capricious Efreet {4}{R}{R}

Creature - Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Capricious Hellraiser

Capricious Hellraiser {3}{R}{R}{R}

Creature - Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4
Capricious Sliver

Capricious Sliver {3}{R}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
They hunt on pure instinct, driven by the will of the hive mind with no time wasted on independent thought.
3/3
  • Commander Masters 734 765
Captain Lannery Storm

Captain Lannery Storm {2}{R}

Legendary Creature - Human Pirate
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token.
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2/2
Captain Ripley Vance

Captain Ripley Vance {2}{R}

Legendary Creature - Human Pirate
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
The Spitfire Bastion bristles with cannons claimed from every ship she's conquered.
3/2
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
Related card: Protean War Engine
Captive Flame

Captive Flame {2}{R}

Enchantment
{R}: Target creature gets +1/+0 until end of turn.
"Kills and cooks your food in one easy stroke."
Carbonize

Carbonize {2}{R}

Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
"There's no coming back from that."
—Jaya Ballard
Careless Celebrant

Careless Celebrant {1}{R}

Creature - Satyr Shaman
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
"Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster."
—Luphea of Setessa, Histories
2/1
  • Theros Beyond Death
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Carnival Barker

Carnival Barker {2}{R}

Creature - Dog Employee
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
3/3
  • Unfinity 102 388
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor