33454 cards found
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
3/2
  • The Lost Caverns of Ixalan 133 320
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bellowing Bruiser

Bellowing Bruiser {4}{R}

Creature - Ogre
Haste
You can't give an ogre the runaround.
4/4
Card has other part: Beat a Path
  • Wilds of Eldraine
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: This creature gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Bellowsbreath Ogre

Bellowsbreath Ogre {2}{R}

Artifact Creature - Ogre Shaman
Starting intensity 1
Whenever this creature attacks, it deals damage equal to its intensity to any target. Then this creature intensifies by 1.
3/3
  • Alchemy: Kamigawa
Ben-Ben, Akki Hermit

Ben-Ben, Akki Hermit {2}{R}{R}

Legendary Creature - Goblin Shaman
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps.
1/1
  • Champions of Kamigawa
Bend or Break

Bend or Break {3}{R}

Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
  • Invasion
Berserker's Frenzy

Berserker's Frenzy {2}{R}

Instant
Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.
  • Forgotten Realms Commander 29 298
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
This creature attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Berserkers' Onslaught

Berserkers' Onslaught {3}{R}{R}

Enchantment
Attacking creatures you control have double strike.
"Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence."
—Arel, Unseen Whisperer
Besmirch

Besmirch {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature.
The whitest robes stain best.
Bespoke Battlegarb

Bespoke Battlegarb {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip {2}
  • Wilds of Eldraine
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Betrayer's Bargain

Betrayer's Bargain {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own."
—Winter, to Niko
  • Duskmourn: House of Horror
Betrothed of Fire

Betrothed of Fire {1}{R}

Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
  • Weatherlight
Bhaal's Invoker

Bhaal's Invoker {2}{R}

Creature - Dragon Shaman
Scorching Ray{8}: This creature deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
4/2
  • Commander Legends: Battle for Baldur's Gate
Big Score

Big Score {3}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
"Unimaginable riches? I assure you, I have a vivid imagination."
Big Spender

Big Spender {1}{R}

Creature - Devil Citizen
Haste
Whenever one or more creatures you control become blocked, create a Treasure token.
Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
2/1
Related cards: Arcane Encyclopedia Daredevil Dragster Diamond Mare Filigree Familiar Fountain of Renewal Gilded Lotus Golden Egg Guild Globe Heraldic Banner Honored Heirloom Key to the City Prophetic Prism Stuffed Bear Treasure Vault Zephyr Boots
  • Alchemy: New Capenna
Big Winner

Big Winner {3}{R}

Creature - Ogre Warrior Guest
This creature has trample as long as you control a stickered permanent.
The results of the test of strength were: Yes.
5/2
  • Unfinity 101 387
Bill Potts

Bill Potts {3}{R}

Legendary Creature - Human
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion
2/4
Bird Maiden

Bird Maiden {2}{R}

Creature - Human Bird
Flying
"Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
—The Arabian Nights, trans. Haddawy
1/2
Related card: City in a Bottle
Birgi, God of Storytelling
Harnfel, Horn of Bounty

Birgi, God of Storytelling {2}{R}

Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
3/3
Card has other part: Harnfel, Horn of Bounty
Bitter Feud

Bitter Feud {4}{R}

Enchantment
As this enchantment enters, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Bitter Reunion

Bitter Reunion {1}{R}

Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
The peace summit proved the grudge between Urza and Mishra could end only in blood.
Blacksmith's Talent

Blacksmith's Talent {R}

Enchantment - Class
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
  • Bloomburrow