29693 cards found
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Call of the Full Moon

Call of the Full Moon {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
  • Magic Origins
Call of the Ring

Call of the Ring {1}{B}

Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
"The Ring is mine!"
Related cards: The Ring The Ring Tempts You
Call the Bloodline

Call the Bloodline {1}{B}

Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Call to Glory

Call to Glory {1}{W}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored
Callous Dismissal

Callous Dismissal {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Amass Zombies 1.
"They make it clear we are nothing to them."
—Lavinia
  • War of the Spark
Callous Sell-Sword

Callous Sell-Sword {1}{B}

Creature - Human Soldier
Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
2/2
Card has other part: Burn Together
  • Wilds of Eldraine
Campus Guide

Campus Guide {2}

Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
"There's nowhere in Strixhaven I can't find. Where do you need to go?"
2/1
Can't Stay Away

Can't Stay Away {W}{B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B}
Death is no impediment to dinner.
Can't Wake Up

Can't Wake Up {1}{U}

Sorcery - Adventure
Target player mills four cards.
Card has other part: Cruel Somnophage
Candlegrove Witch

Candlegrove Witch {1}{W}

Creature - Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
"Like a thousand candles fighting back the darkness, we are strongest when we stand together."
2/2
Candles of Leng

Candles of Leng {2}

Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
"A tome stored in its light is as crisp as the day it was written."
—Ettovard, Tolarian archivist
  • Time Spiral
Candles' Glow

Candles' Glow {1}{W}

Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
  • Champions of Kamigawa
Candy Grapple

Candy Grapple {1}{B}

Instant
Bargain
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
"Don't you mean 'poisonous'? There's no such thing as a venomous—AGGHHH!"
  • Wilds of Eldraine
Cankerbloom

Cankerbloom {1}{G}

Creature - Phyrexian Fungus
{1}, Sacrifice Cankerbloom: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate.
3/2
Related card: Contagion Dispenser
  • Phyrexia: All Will Be One 161 294 451
Cannibalize

Cannibalize {1}{B}

Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
Canonized in Blood

Canonized in Blood {1}{B}

Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control.
{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
  • The Lost Caverns of Ixalan
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
  • Worldwake
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
  • Invasion
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
  • Outlaws of Thunder Junction
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1