Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
"Careful—however they might look, they're not human. A step too close and they'll drag you in." —Kara Vrist, resistance spymaster
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Commander Legends: Battle for Baldur's Gate
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When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me." —Volrath
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Those who find death under the black sun's shadow cannot escape its pull.