32750 cards found
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
  • Murders at Karlov Manor
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  • Murders at Karlov Manor
Case of the Shifting Visage

Case of the Shifting Visage {1}{U}{U}

Enchantment - Case
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard.
Solved — Whenever you cast a nonlegendary creature spell, copy that spell.
  • Murders at Karlov Manor Commander
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Murders at Karlov Manor Promos 80p 80s
  • Murders at Karlov Manor
Case of the Trampled Garden

Case of the Trampled Garden {2}{G}

Enchantment - Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater.
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
  • Murders at Karlov Manor
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
  • Murders at Karlov Manor Promos 10p 10s
  • Murders at Karlov Manor
Case the Joint

Case the Joint {3}{U}

Instant
Draw two cards, then look at the top card of each player's library.
Steel doors and iron bars are child's play for an Obscura operative.
Related card: Case the Joint (Alchemy)
  • Streets of New Capenna
Case the Joint (Alchemy)

Case the Joint (Alchemy) {4}{U}

Sorcery
Draw three cards, then look at the top card of each player's library.
Steel doors and iron bars are child's play for an Obscura operative.
Related card: Case the Joint
  • Streets of New Capenna
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W}
Cast Through Time

Cast Through Time {4}{U}{U}{U}

Enchantment
Instant and sorcery spells you control have rebound.
  • Rise of the Eldrazi
Cast into Darkness

Cast into Darkness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0 and can't block.
In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze.
  • Journey into Nyx
Cast into the Fire

Cast into the Fire {1}{R}

Instant
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 118 569
Castaway's Despair

Castaway's Despair {3}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Casting of Bones

Casting of Bones {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
"Only a necromancer would create such a foul form of divination."
—Gerda Äagesdotter, Archmage of the Unseen
  • Coldsnap Theme Decks
  • Alliances 44a 44b
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Castle Ardenvale

Castle Ardenvale

Land
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Embereth

Castle Embereth

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Castle Garenbrig

Castle Garenbrig

Land
This land enters tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
Castle Locthwain

Castle Locthwain

Land
This land enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.