29693 cards found
Bravado

Bravado {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey
  • Urza's Saga
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Brazen Dwarf

Brazen Dwarf {1}{R}

Creature - Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."
1/3
  • Adventures in the Forgotten Realms
Break Open

Break Open {1}{R}

Instant
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
  • Onslaught
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
  • Murders at Karlov Manor 190 190†
Break Through the Line

Break Through the Line {1}{R}

Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
"If the Mardu were more in tune with their beasts, they would not scare so easily."
—Jilaya, Temur whisperer
  • Fate Reforged
Break of Day

Break of Day {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
  • Dark Ascension
Break the Ice

Break the Ice {B}{B}

Sorcery
Destroy target land that is snow or could produce {C}.
Overload {4}{B}{B}
  • Modern Horizons 2
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Breaking of the Fellowship

Breaking of the Fellowship {1}{R}

Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
"It might have been mine. It should be mine. Give it to me!"
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 117 568
Breath of Darigaaz

Breath of Darigaaz {1}{R}

Sorcery
Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Breath of Fire

Breath of Fire {1}{R}

Instant
Breath of Fire deals 2 damage to target creature.
Fire leads to more fire.
Briarberry Cohort

Briarberry Cohort {1}{U}

Creature - Faerie Soldier
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A clique can cause far more mischief than one faerie on its own.
1/1
  • Shadowmoor
Bride's Gown

Bride's Gown {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip {2}
Related card: Groom's Finery
Brighthearth Banneret

Brighthearth Banneret {1}{R}

Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R}
The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.
1/1
  • Morningtide
Brilliant Halo

Brilliant Halo {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Brimstone Roundup

Brimstone Roundup {1}{R}

Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R}
  • Outlaws of Thunder Junction
Brindle Shoat

Brindle Shoat {1}{G}

Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Hunters lure the stripling boar into the open, hoping to trap greater prey.
1/1
Brine Shaman

Brine Shaman {1}{B}

Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran Priest
1/1
Brineborn Cutthroat

Brineborn Cutthroat {1}{U}

Creature - Merfolk Pirate
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
2/1
Bring the Ending

Bring the Ending {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Corrupted — Counter that spell instead if its controller has three or more poison counters.
Kaya watched in horror as the illusion vanished from her hands. Jace held the real Sylex—and had activated it before phyresis claimed his mind.
  • Phyrexia: All Will Be One
Bristlepack Sentry

Bristlepack Sentry {1}{G}

Creature - Plant Wolf
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
As she defends them in their youth, they shall someday defend her in her old age.
3/3
  • Outlaws of Thunder Junction
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}

Legendary Creature - Plant Druid
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
"Wake up, little ones. There's a new day ahead."
2/2
  • Outlaws of Thunder Junction Promos 157p 157s
  • Outlaws of Thunder Junction 157 338
Broken Bond

Broken Bond {1}{G}

Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."
Brokers Veteran

Brokers Veteran {1}{U}

Creature - Human Soldier
When Brokers Veteran dies, put a shield counter on target creature you control.
One last job before he retires.
2/1
  • Streets of New Capenna