29661 cards found
Elven Ambush

Elven Ambush {3}{G}

Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
"No elf can match a Tuskeri in combat. Why not charge?"
—Knorjolvin, Tuskeri raider
Elven Bow

Elven Bow {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow (Alchemy)
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
  • Kaldheim
Elven Cache

Elven Cache {2}{G}{G}

Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it there themselves.
Elven Chorus

Elven Chorus {3}{G}

Enchantment
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"
Elven Farsight

Elven Farsight {G}

Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
"Few can foresee whither their road will lead them, till they come to its end."
—Legolas
  • The Lord of the Rings: Tales of Middle-earth 161 612
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Elven Lyre

Elven Lyre {2}

Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
Elven Palisade

Elven Palisade {G}

Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
"Volrath is not the only one who can shape this world to serve him."
—Eladamri, Lord of Leaves
Elven Rite

Elven Rite {1}{G}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Elvish Champion Avatar

Elvish Champion Avatar

Vanguard
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
Hand size bonus: +0
Life bonus: -5
  • Magic Online Avatars
Elvish Fury

Elvish Fury {G}

Instant
Buyback {4}
Target creature gets +2/+2 until end of turn.
Fail to respect the forest and you will fertilize it.
Elvish Guidance

Elvish Guidance {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
"Old home never forgotten, new home ours forever."
  • Onslaught
Elvish Promenade

Elvish Promenade {3}{G}

Tribal Sorcery - Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
Embalmer's Tools

Embalmer's Tools {2}

Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate.
Tap an untapped Zombie you control: Target player mills a card.
"They might be dead, but these mummies are masters of their trade."
—Jace Beleren
  • Amonkhet
Embargo

Embargo {3}{U}

Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
  • Mercadian Masques
Ember Gale

Ember Gale {3}{R}

Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain
  • Shadowmoor
Ember Shot

Ember Shot {6}{R}

Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
  • Judgment
Embercleave

Embercleave {4}{R}{R}

Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Embereth Blaze

Embereth Blaze {1}{R}

Instant - Adventure
Embereth Blaze deals 2 damage to any target.
Card has other part: Virtue of Courage
Embiggen

Embiggen {G}

Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
"Flea circus? No, flee circus!"
  • Unfinity 137 423
Emblem of the Warmind

Emblem of the Warmind {1}{R}

Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
  • Future Sight
Embolden

Embolden {2}{W}

Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1}{W}
  • Odyssey
Embrace My Diabolical Vision

Embrace My Diabolical Vision

Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
"My vision is for the good of everyone. Mostly me."
  • Archenemy Schemes
Embrace the Unknown

Embrace the Unknown {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace
"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."
  • Outlaws of Thunder Junction Commander 28 64