32750 cards found
Candlekeep Inspiration

Candlekeep Inspiration {4}{U}

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Tales of heroes past galvanize the heroes of the future.
  • Commander Legends: Battle for Baldur's Gate
Candlekeep Sage

Candlekeep Sage {2}{U}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before.
  • Commander Legends: Battle for Baldur's Gate 60 482
Candlelight Vigil

Candlelight Vigil {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the rest of the Conclave can.
Candles of Leng

Candles of Leng {2}

Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
"A tome stored in its light is as crisp as the day it was written."
—Ettovard, Tolarian archivist
  • Time Spiral
Candles' Glow

Candles' Glow {1}{W}

Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
  • Champions of Kamigawa
Candlestick

Candlestick {U}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."
{2}, Sacrifice this Equipment: Draw a card.
Equip {2}
Candletrap

Candletrap {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven{2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Candy Grapple

Candy Grapple {1}{B}

Instant
Bargain
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
"Don't you mean 'poisonous'? There's no such thing as a venomous—AGGHHH!"
  • Wilds of Eldraine
Candy Trail

Candy Trail {1}

Artifact - Food Clue
When this artifact enters, scry 2.
{2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
"Look! Another one! Who cares what Mother said? We'll be home before she gets back."
—Daniela, Edgewall youth
  • Wilds of Eldraine
Cankerous Thirst

Cankerous Thirst {3}{B/G}

Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn.
Nothing warms the bark on a chilly day like a draught of elf.
  • Eventide
Cannibalize

Cannibalize {1}{B}

Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
Canonized in Blood

Canonized in Blood {1}{B}

Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control.
{5}{B}{B}, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
  • The Lost Caverns of Ixalan
Canopy Claws

Canopy Claws {G}

Instant
Target creature loses flying until end of turn.
Flashback {G}
  • Judgment
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
  • Worldwake
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2}
Capashen Standard

Capashen Standard {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice this Aura: Draw a card.
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
  • Urza's Destiny
Capital City

Capital City

Land - Town
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Cycling {2}
A city built upon the Isles of Ark that straddle the continents of Storm and Ash.
  • Final Fantasy
Capital Punishment

Capital Punishment {4}{B}{B}

Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
"I did offer them a choice . . ."
—Queen Marchesa
  • Conspiracy: Take the Crown
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Capsizing Wave

Capsizing Wave {1}{U}

Instant - Adventure
Return target creature to its owner's hand.
Card has other part: Sword Coast Serpent
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
"Argivia's walls may run on powerstones, but its real power comes from its people."
—King Darien XLVIII
Captain's Claws

Captain's Claws {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
Forged for victory in a time of despair.
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever this Equipment becomes unattached from a permanent, destroy that permanent.
Equip {1}