33835 cards found
Bedevil

Bedevil {B}{B}{R}

Instant
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Bee Sting

Bee Sting {3}{G}

Sorcery
Bee Sting deals 2 damage to any target.
Busy as a bumblebee, blistered as a goblin.
—Alaborn saying
Bee-Bee Gun

Bee-Bee Gun

Artifact - Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "{2}: This creature fights another target creature."
  • Unstable
Befoul

Befoul {2}{B}{B}

Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
"When the rampaging kami at Reito had crushed the opposing militia, swarms of minor kami swept over the battlefield to consume all that remained."
—Great Battles of Kamigawa
Befriending the Moths
Imperial Moth

Befriending the Moths {3}{W}

Enchantment - Saga
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Imperial Moth
  • Kamigawa: Neon Dynasty
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Related card: Skywriter Djinn
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Begin the Invasion

Begin the Invasion {X}{W}{U}{B}{R}{G}

Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Across many worlds, millions of eyes witnessed the same impossible horror.
  • March of the Machine Commander 79 87
Behemoth Sledge

Behemoth Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.
Behind the Mask

Behind the Mask {U}

Instant
As an additional cost to cast this spell, you may collect evidence 6.
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
  • Murders at Karlov Manor
Behind the Scenes

Behind the Scenes {2}{B}

Enchantment
Creatures you control have skulk.
{4}{W}: Creatures you control get +1/+1 until end of turn.
It does no good to bar the gate when the enemy is already inside.
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Behold the Beyond

Behold the Beyond {5}{B}{B}

Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
There is power in the abyss, in blackness more profound than the darkest dreams.
Behold the Multiverse

Behold the Multiverse {3}{U}

Instant
Scry 2, then draw two cards.
Foretell {1}{U}
Countless worlds unfolded before Niko, every one in need of heroes.
  • Kaldheim
Behold the Power of Destruction

Behold the Power of Destruction

Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I must break the world before I can remake it in my image."
Behold the Sinister Six!

Behold the Sinister Six! {6}{B}

Sorcery
Return up to six target creature cards with different names from your graveyard to the battlefield.
"Open your eyes to your nightmare, Spider-Man."
—Doctor Octopus, Otto Octavius
Behold the Unspeakable
Vision of the Unspeakable

Behold the Unspeakable {3}{U}{U}

Enchantment - Saga
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vision of the Unspeakable
  • Kamigawa: Neon Dynasty
Belbe's Armor

Belbe's Armor {3}

Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
Belbe's Portal

Belbe's Portal {5}

Artifact
As this artifact enters, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
The fight will continue on a new battlefield.
Belenon War Anthem
Invasion of Belenon

Belenon War Anthem

Enchantment
(Color indicator: Belenon War Anthem is white)
Creatures you control get +1/+1.
"Just as a flute turns breath into music, we are the vessel through which the Sacred Winds produce glorious justice."
Card has other part: Invasion of Belenon
  • March of the Machine
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason
Believe in the Cleave

Believe in the Cleave {3}{R}

Instant
Believe in the Cleave costs {1} less to cast for each attacking creature you control.
Target creature gets +1/+1 and gains double strike and trample until end of turn.
  • Unknown Event
Belt of Giant Strength

Belt of Giant Strength {1}{G}

Artifact - Equipment
Equipped creature has base power and toughness 10/10.
Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Bend or Break

Bend or Break {3}{R}

Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
  • Invasion