29335 cards found
Lambholt Pacifist
Lambholt Butcher

Lambholt Pacifist {1}{G}

Creature - Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3/3
Card has other part: Lambholt Butcher
  • Shadows over Innistrad
Lamplighter of Selhoff

Lamplighter of Selhoff {4}{U}

Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
For stitchers and necro-alchemists, it's important that work can continue at all hours.
3/5
  • Shadows over Innistrad
Liliana's Indignation

Liliana's Indignation {X}{B}

Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
"Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?"
  • Shadows over Innistrad
Loam Dryad

Loam Dryad {G}

Creature - Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
"I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you."
—Alena, trapper of Kessig
1/2
  • Shadows over Innistrad
Lone Wolf of the Natterknolls
Hermit of the Natterknolls

Lone Wolf of the Natterknolls

Creature - Werewolf
(Color indicator: Lone Wolf of the Natterknolls is green)
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
. . . but he'll have you for lunch.
3/5
Card has other part: Hermit of the Natterknolls
  • Shadows over Innistrad
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Might Beyond Reason

Might Beyond Reason {3}{G}

Instant
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
  • Shadows over Innistrad
Militant Inquisitor

Militant Inquisitor {2}{W}

Creature - Human Cleric
Militant Inquisitor gets +1/+0 for each Equipment you control.
"I am an instrument of the church wielded against Avacyn's enemies."
2/3
  • Shadows over Innistrad
Moldgraf Scavenger

Moldgraf Scavenger {1}{G}

Creature - Fungus
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
"When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves."
—Halana, Kessig ranger
0/4
  • Shadows over Innistrad
Moorland Drifter

Moorland Drifter {1}{W}

Creature - Spirit
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
2/2
  • Shadows over Innistrad
Nahiri's Machinations

Nahiri's Machinations {1}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
"Sorin, I'm going to take everything from you."
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Neck Breaker
Breakneck Rider

Neck Breaker

Creature - Werewolf
(Color indicator: Neck Breaker is red)
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
4/3
Card has other part: Breakneck Rider
  • Shadows over Innistrad
One of the Pack
Solitary Hunter

One of the Pack

Creature - Werewolf
(Color indicator: One of the Pack is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
When the howl beckons, he cannot resist the urge to join the others.
5/6
Card has other part: Solitary Hunter
  • Shadows over Innistrad
Pale Rider of Trostad

Pale Rider of Trostad {1}{B}

Creature - Spirit
Skulk
When Pale Rider of Trostad enters the battlefield, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
3/3
  • Shadows over Innistrad
Paranoid Parish-Blade

Paranoid Parish-Blade {2}{W}

Creature - Human Soldier
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
The mind is perfectly capable of creating its own monsters.
3/2
  • Shadows over Innistrad
Perfected Form
Aberrant Researcher

Perfected Form

Creature - Insect Horror
(Color indicator: Perfected Form is blue)
Flying
The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.
5/4
Card has other part: Aberrant Researcher
  • Shadows over Innistrad
Pious Evangel
Wayward Disciple

Pious Evangel {2}{W}

Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
"My faith guides my hand . . ."
2/2
Card has other part: Wayward Disciple
  • Shadows over Innistrad
Quilled Wolf

Quilled Wolf {1}{G}

Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
—Raf Gyel of the Quiver of Kessig
2/2
  • Shadows over Innistrad
Rancid Rats

Rancid Rats {1}{B}

Creature - Zombie Rat
Skulk
Deathtouch
"They're in the walls! Can't you hear them?"
1/1
  • Shadows over Innistrad
Rottenheart Ghoul

Rottenheart Ghoul {3}{B}

Creature - Zombie
When Rottenheart Ghoul dies, target player discards a card.
"To die failing to save a loved one is just so sad—or, more to the point, pathetic."
—Liliana Vess
2/4
  • Shadows over Innistrad
Runaway Carriage

Runaway Carriage {4}

Artifact Creature - Construct
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
"They left in one piece. I can't speak to how they arrived."
—Rupirk, porter at the Rusted Anchor Inn
5/6
  • Shadows over Innistrad
Sanguinary Mage

Sanguinary Mage {1}{R}

Creature - Vampire Wizard
Prowess
New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.
1/3
  • Shadows over Innistrad
Seagraf Skaab

Seagraf Skaab {1}{U}

Creature - Zombie
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."
—Ludevic, letter to Geralf
1/3
  • Shadows over Innistrad
Senseless Rage

Senseless Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R}
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Shamble Back

Shamble Back {B}

Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
  • Shadows over Innistrad