29693 cards found
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
  • Fifth Dawn
Iron-Fist Pulverizer

Iron-Fist Pulverizer {4}{R}

Creature - Giant Warrior
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1.
"The 3:10 to Omenport will be delayed."
—Prosperity Station announcement
4/5
  • Outlaws of Thunder Junction
Ironclaw Buzzardiers

Ironclaw Buzzardiers {2}{R}

Creature - Orc Scout
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
They warn the army of danger as they squawk past in swift retreat.
2/2
  • Time Spiral
Ironclaw Curse

Ironclaw Curse {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Related card: Apocalypse Chime
Ironclaw Orcs

Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Ironhoof Boar

Ironhoof Boar {5}{R}

Artifact Creature - Boar
Trample, haste
Channel{1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
"I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan
5/4
  • Kamigawa: Neon Dynasty
Irreverent Revelers

Irreverent Revelers {2}{R}

Creature - Satyr
When Irreverent Revelers enters the battlefield, choose one —
• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.
To some satyrs, only blasphemy is sacred.
2/2
Isengard Unleashed

Isengard Unleashed {2}{R}{R}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R}
  • Tales of Middle-earth Commander 495 539
Ishi-Ishi, Akki Crackshot

Ishi-Ishi, Akki Crackshot {1}{R}

Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
"Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn."
—Cave inscription
1/1
  • Betrayers of Kamigawa
It That Gets Left Hanging

It That Gets Left Hanging {5}{R}

Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
"Give me . . . some skin."
5/4
  • Unstable
Izzet Chemister

Izzet Chemister {2}{R}

Creature - Goblin Wizard
Haste
{R}, {T}: Exile target instant or sorcery card from your graveyard.
{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1/3
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Jackal Pup

Jackal Pup {R}

Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
Jackhammer

Jackhammer {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
"Subtlety is overrated."
—Mr. Orfeo, the Boulder
Related card: Jackhammer (Alchemy)
  • Streets of New Capenna
Jackhammer (Alchemy)

Jackhammer (Alchemy) {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
Related card: Jackhammer
  • Streets of New Capenna
Jaded Sell-Sword

Jaded Sell-Sword {3}{R}

Creature - Dragon Warrior
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
"Today? That'll cost you extra."
4/3
Jagged Lightning

Jagged Lightning {3}{R}{R}

Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.
Jalum Grifter

Jalum Grifter {3}{R}{R}

Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5
  • Unglued
Javelin of Lightning

Javelin of Lightning {1}{R}

Artifact - Equipment
Flash
When Javelin of Lightning enters the battlefield, attach it to target creature you control.
As long as it's your turn, equipped creature gets +2/+0 and has first strike.
Equip {4}
  • Commander Legends: Battle for Baldur's Gate
Jaws of Stone

Jaws of Stone {5}{R}

Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
When giants find their mountain homes infested, they have a whole range of solutions.
Jaxis, the Troublemaker

Jaxis, the Troublemaker {3}{R}

Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R}
2/3
Jaya Ballard

Jaya Ballard {2}{R}{R}{R}

Legendary Planeswalker - Jaya
[+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
[+1]: Discard up to three cards, then draw that many cards.
[–8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Loyalty:
5
Jaya Ballard, Task Mage

Jaya Ballard, Task Mage {1}{R}{R}

Legendary Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2
Jaya's Firenado

Jaya's Firenado {4}{R}

Sorcery
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1.
"For all their supposed advances, the Phyrexians still aren't fireproof."
—Jaya Ballard
  • Dominaria United