29693 cards found
Sylvan Paradise

Sylvan Paradise {G}

Instant
One or more target creatures become green until end of turn.
  • Legends
Sylvan Reclamation

Sylvan Reclamation {3}{G}{W}

Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling {2}
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
  • Alchemy: The Brothers' War
Sylvok Battle-Chair

Sylvok Battle-Chair {4}{G}{G}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +4/+4 and has trample.
Equip {5}{G}{G}
  • Phyrexia: All Will Be One
Symbiotic Beast

Symbiotic Beast {4}{G}{G}

Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
4/4
Symbol Status

Symbol Status {2}{G}{G}

Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V."
—Sword of Kaldra
  • Unhinged
Symmetry Matrix

Symmetry Matrix {4}

Artifact
Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
  • The Brothers' War
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Synapse Necromage

Synapse Necromage {2}{B}

Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
"It's no good killing them? Then what do we do? Distract them with a tea party?"
—Mervin, Brazen Coalition prospector
3/1
  • The Lost Caverns of Ixalan
Synchronized Eviction

Synchronized Eviction {4}{U}

Instant
This spell costs {2} less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
"I told you this one would be a handful."
  • Jumpstart 2022
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Patience, mage. Killing you now would be too easy."
Syndicate Guildmage

Syndicate Guildmage {W}{B}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
2/2
  • Ravnica Allegiance
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Synod Centurion

Synod Centurion {4}

Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher
4/4
Synod Sanctum

Synod Sanctum {1}

Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Syphon Flesh

Syphon Flesh {4}{B}

Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Necromancers deal in commodities far more precious than gold and grain.
Syphon Life

Syphon Life {1}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
Leeches never tire of feeding.
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Syr Armont, the Redeemer

Syr Armont, the Redeemer {3}{G}{W}

Legendary Creature - Human Knight
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control.
Enchanted creatures you control get +1/+1.
4/4
  • Wilds of Eldraine
Syr Carah, the Bold

Syr Carah, the Bold {3}{R}{R}

Legendary Creature - Human Knight
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target.
"Duty and honor are reasons enough, but beating you will also be a pleasure."
3/3
  • Throne of Eldraine
Syr Elenora, the Discerning

Syr Elenora, the Discerning {3}{U}{U}

Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
*/4
Syr Faren, the Hengehammer

Syr Faren, the Hengehammer {G}{G}

Legendary Creature - Human Knight
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
"Words are pointless. It's what you do with your hammer that counts."
2/2
  • Throne of Eldraine