32843 cards found
Become Brutes

Become Brutes {1}{R}

Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it.
Related card: Recruit Instructor
  • Wilds of Eldraine
Bedhead Beastie

Bedhead Beastie {4}{R}{R}

Creature - Beast
Menace
Mountaincycling {2}
It had heard monsters were supposed to hide under beds, and it did its best.
5/6
  • Duskmourn: House of Horror
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Bedlam Reveler

Bedlam Reveler {6}{R}{R}

Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When this creature enters, discard your hand, then draw three cards.
3/4
Beetleback Chief

Beetleback Chief {2}{R}{R}

Creature - Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
Related card: Goblin Influx Array
Believe in the Cleave

Believe in the Cleave {3}{R}

Instant
Believe in the Cleave costs {1} less to cast for each attacking creature you control.
Target creature gets +1/+1 and gains double strike and trample until end of turn.
  • Unknown Event
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Trample
Whenever this creature deals combat damage to a player, create a Blood token.
3/2
Belligerent Sliver

Belligerent Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have menace.
"The slivers became adept at provoking a fear response in other species."
—Hastric, Thunian scout
2/2
Belligerent Whiptail

Belligerent Whiptail {3}{R}

Creature - Wurm
Landfall — Whenever a land you control enters, this creature gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
4/2
  • Battle for Zendikar
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
3/2
  • The Lost Caverns of Ixalan 133 320
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bellowing Bruiser

Bellowing Bruiser {4}{R}

Creature - Ogre
Haste
You can't give an ogre the runaround.
4/4
Card has other part: Beat a Path
  • Wilds of Eldraine
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: This creature gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Bellowsbreath Ogre

Bellowsbreath Ogre {2}{R}

Artifact Creature - Ogre Shaman
Starting intensity 1
Whenever this creature attacks, it deals damage equal to its intensity to any target. Then this creature intensifies by 1.
3/3
  • Alchemy: Kamigawa
Ben-Ben, Akki Hermit

Ben-Ben, Akki Hermit {2}{R}{R}

Legendary Creature - Goblin Shaman
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps.
1/1
  • Champions of Kamigawa
Bend or Break

Bend or Break {3}{R}

Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
  • Invasion
Berserker's Frenzy

Berserker's Frenzy {2}{R}

Instant
Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.
  • Forgotten Realms Commander 29 298
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
This creature attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Berserkers' Onslaught

Berserkers' Onslaught {3}{R}{R}

Enchantment
Attacking creatures you control have double strike.
"Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence."
—Arel, Unseen Whisperer
Besmirch

Besmirch {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature.
The whitest robes stain best.
Bespoke Battlegarb

Bespoke Battlegarb {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip {2}
  • Wilds of Eldraine
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Betrayer's Bargain

Betrayer's Bargain {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own."
—Winter, to Niko
  • Duskmourn: House of Horror
Betrothed of Fire

Betrothed of Fire {1}{R}

Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
  • Weatherlight
Bhaal's Invoker

Bhaal's Invoker {2}{R}

Creature - Dragon Shaman
Scorching Ray{8}: This creature deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
4/2
  • Commander Legends: Battle for Baldur's Gate