32750 cards found
Brass Knuckles

Brass Knuckles {4}

Artifact - Equipment
When you cast this spell, copy it.
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1}
Brass's Bounty

Brass's Bounty {6}{R}

Sorcery
For each land you control, create a Treasure token.
"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass
Brass's Tunnel-Grinder
Tecutlan, the Searing Rift

Brass's Tunnel-Grinder {2}{R}

Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.
Card has other part: Tecutlan, the Searing Rift
  • The Lost Caverns of Ixalan 135a 373a
Bravado

Bravado {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey
  • Urza's Saga
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Brave the Wilds

Brave the Wilds {G}

Sorcery
Bargain
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Wilds of Eldraine
Brawl

Brawl {3}{R}{R}

Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Anything can happen when patience is scarce and wine is abundant.
  • Mercadian Masques
Brawler's Plate

Brawler's Plate {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {4}
Related card: Outfitted Jouster
Brazen Boarding

Brazen Boarding {2}{U}{R}

Sorcery
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
Related cards: Admiral Beckett Brass Corsair Captain Spyglass Siren Staunch Crewmate
  • Alchemy: Ixalan
Brazen Cannonade

Brazen Cannonade {3}{R}

Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
  • Jumpstart 2022
Breach

Breach {2}{B}

Instant
Target creature gets +2/+0 and gains fear until end of turn.
  • Urza's Saga
Breach the Multiverse

Breach the Multiverse {5}{B}{B}

Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection."
—Elesh Norn
  • March of the Machine Promos 94p 94s
  • March of the Machine 94 358
Breaching Dragonstorm

Breaching Dragonstorm {4}{R}

Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
  • Tarkir: Dragonstorm 101 299
Break Asunder

Break Asunder {2}{G}{G}

Sorcery
Destroy target artifact or enchantment.
Cycling {2}
"No good will come of this."
Break Down

Break Down {2}{G}

Instant
Destroy target artifact or enchantment. Create a Junk token.
"Old human junk. Worst kind of human junk."
  • Fallout 74 602
Break Down the Door

Break Down the Door {2}{G}

Instant
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread.
  • Duskmourn: House of Horror
Break Expectations

Break Expectations {B}

Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Related cards: Colossal Plow Fifty Feet of Rope Gingerbrute Leather Armor Magistrate's Scepter Millstone Orazca Relic Pyre of Heroes Raiders' Karve Relic Amulet Replicating Ring Spiked Pit Trap Treasure Chest Weapon Rack Whirlermaker
  • Alchemy: Innistrad
Break Open

Break Open {1}{R}

Instant
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
  • Onslaught
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
  • Murders at Karlov Manor 190 190†
Break Through the Line

Break Through the Line {1}{R}

Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
"If the Mardu were more in tune with their beasts, they would not scare so easily."
—Jilaya, Temur whisperer
  • Fate Reforged
Break Ties

Break Ties {2}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—{W}
  • Modern Horizons 2
Break of Day

Break of Day {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
  • Dark Ascension
Break the Ice

Break the Ice {B}{B}

Sorcery
Destroy target land that is snow or could produce {C}.
Overload {4}{B}{B}
  • Modern Horizons 2
Break the Spell

Break the Spell {W}

Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.
  • Wilds of Eldraine