33454 cards found
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Beacon Bolt

Beacon Bolt {1}{U}{R}

Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start
  • Guilds of Ravnica
Beacon of Creation

Beacon of Creation {3}{G}

Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
A chorus of life heralds the arrival of Mirrodin's final sun.
  • Fifth Dawn
Beacon of Destruction

Beacon of Destruction {3}{R}{R}

Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
Beacon of Immortality

Beacon of Immortality {5}{W}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Beacon of Tomorrows

Beacon of Tomorrows {6}{U}{U}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
To look into its light is to meet the gaze of history.
Beacon of Unrest

Beacon of Unrest {3}{B}{B}

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Beaming Defiance

Beaming Defiance {1}{W}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
"I've lived too long in my father's shadow. It's time to find my own light."
—Killian, Silverquill mage-student
  • Strixhaven: School of Mages
Beamtown Beatstick

Beamtown Beatstick {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip {2}
  • March of the Machine
Bear Down

Bear Down {1}{G}

Sorcery - Adventure
Destroy target artifact or enchantment.
He rides like thunder and strikes like lightning.
Card has other part: Stormkeld Vanguard
  • Wilds of Eldraine
Bear Trap

Bear Trap {1}

Artifact
Flash
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Every time its teeth tasted blood, its hunger grew, until one day it was no longer a trap but a hunter.
  • Duskmourn: House of Horror
Bear Umbra

Bear Umbra {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor
Bearded Axe

Bearded Axe {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip {2}
Every dwarven artisan spends the first hundred years of their life forging a single weapon and infusing it with runic magic.
  • Kaldheim
Bearscape

Bearscape {1}{G}{G}

Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
"Nature is the endless dance between life and death."
—Seton, centaur druid
Beast Attack

Beast Attack {2}{G}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G}
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beastie Beatdown

Beastie Beatdown {R}{G}

Sorcery
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
  • Duskmourn: House of Horror
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster's Magemark

Beastmaster's Magemark {2}{G}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
  • Guildpact
Beat a Path

Beat a Path {2}{R}

Sorcery - Adventure
Up to two target creatures can't block this turn.
You can't give an ogre the runaround.
Card has other part: Bellowing Bruiser
  • Wilds of Eldraine
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Beckon Apparition

Beckon Apparition {W/B}

Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.