29661 cards found
Roc Hunter

Roc Hunter {1}{R}

Creature - Human Soldier
Reach
"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."
3/1
  • The Brothers' War
Roc of Kher Ridges

Roc of Kher Ridges {3}{R}

Creature - Bird
Flying
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
3/3
Rock Badger

Rock Badger {4}{R}

Creature - Badger Beast
Mountainwalk
"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
—Ballista guard
3/3
Rock Hydra

Rock Hydra {X}{R}{R}

Creature - Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
0/0
Rock Jockey

Rock Jockey {2}{R}

Creature - Goblin
You can't cast this spell if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
  • Scourge
Rock Slide

Rock Slide {X}{R}

Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
"Good ol' rock. Nothing beats rock."
—Rhirhok, goblin archer
  • Visions
Rock Star

Rock Star {4}{R}

Creature - Elemental Performer
Reach
When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Born to, and of, rock.
4/5
  • Unfinity 122 408
Rocket-Powered Turbo Slug

Rocket-Powered Turbo Slug {3}{R}

Creature - Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
Did you go through all the trouble to unscramble this?
3/1
  • Unhinged
Rockshard Elemental

Rockshard Elemental {5}{R}{R}

Creature - Elemental
Double strike
Morph {4}{R}{R}
4/3
  • Legions
Rockslide Ambush

Rockslide Ambush {1}{R}

Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Rockslide Elemental

Rockslide Elemental {2}{R}

Creature - Elemental
First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.
1/1
Rockslide Sorcerer

Rockslide Sorcerer {3}{R}

Creature - Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
"You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice."
3/3
Related card: Rockslide Sorcerer (Alchemy)
  • Zendikar Rising
Rockslide Sorcerer (Alchemy)

Rockslide Sorcerer (Alchemy) {2}{R}

Creature - Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
2/2
Related card: Rockslide Sorcerer
  • Zendikar Rising
Rodeo Pyromancers

Rodeo Pyromancers {3}{R}

Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
"My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans."
—Baron Bertram Graywater
3/4
  • Outlaws of Thunder Junction
Rograkh, Son of Rohgahh

Rograkh, Son of Rohgahh {0}

Legendary Creature - Kobold Warrior
(Color indicator: Rograkh, Son of Rohgahh is red)
First strike, menace, trample
Partner
Rograkh couldn't bear to watch his father pillage his own people. Not when there were so many other people they could pillage instead.
0/1
Rogue Kavu

Rogue Kavu {1}{R}

Creature - Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Every litter of kavu yields one cub that refuses to hunt with the pack.
1/1
Rogue Skycaptain

Rogue Skycaptain {2}{R}

Creature - Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3/4
Rohirrim Lancer

Rohirrim Lancer {R}

Creature - Human Knight
Menace
When Rohirrim Lancer dies, the Ring tempts you.
"Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded!"
—Théoden
1/1
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 146 597
Roil Eruption

Roil Eruption {1}{R}

Sorcery
Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
"Our feeble villages and tiny encampments stand only at the whim of the Roil."
—The Invokers' Tales
  • Zendikar Rising 155 389
Roiling Terrain

Roiling Terrain {2}{R}{R}

Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
"The trembling lands ruptured, leaving an open door for things from below to emerge."
—Screed of the Mul Daya
  • Worldwake
Roiling Vortex

Roiling Vortex {1}{R}

Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Rollick of Abandon

Rollick of Abandon {3}{R}{R}

Sorcery
All creatures get +2/-2 until end of turn.
"Embrace every moment, for it could be your last."
—Xenagos, god of revels
  • Journey into Nyx
Rolling Earthquake

Rolling Earthquake {X}{R}

Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
An empire can take centuries to build but mere moments to destroy.
Rolling Temblor

Rolling Temblor {2}{R}

Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R}
When demons open a path to your front door, it's time to move.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper